Key Harvest (2007) Board Game
Key Harvest is a board game that was released in 2007 and designed by Richard Breese. It is published by R&D Games and falls into the farming, medieval, and territory building categories. The game incorporates various mechanisms such as auction/bidding, set collection, tile placement, and worker placement, making it a complex and strategic game to play.
Game Components of Key Harvest
How To Setup Key Harvest
To set up the game, place the town board in the middle of the playing area. Each player selects a country board, a screen, a store card, and a set of six farmhand tiles. Players place their country board near the town board, their store card in front, and their farmhand tiles beside the country board. The townsfolk tiles are placed on their designated spaces on the town board. Players draw a crop counter to determine the start player.
Gameplay Mechanics and Game Objective
Player Experience
Key Harvest offers a rich and dynamic gameplay experience, challenging players to manage their resources, bid strategically, and optimize their land holdings. The game requires a balance between expanding one’s territory, managing crop counters, and leveraging the unique abilities of farmhand and townsfolk tiles. The addition of event tiles introduces an element of unpredictability, making each game unique.
Pros
Cons
Personal Thoughts on Key Harvest
Key Harvest is ideal for fans of economic and area control games who enjoy strategic depth and complex decision-making. It is a great choice for players looking to immerse themselves in a game that requires careful planning and resource management. However, it may not be the best fit for casual players or those looking for a quick, straightforward gaming experience.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.