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Kerrunch (1991) Board Game

Kerrunch is a fantasy sports wargame that was released in in 1991. It is designed by Chris Baker and features artwork by Games Workshop Ltd. The game is designed for 2 players and has a runtime of about 90 minutes. Kerrunch combines elements of fantasy, sports, and wargaming, making it a unique and engaging gaming experience for players.

Game Components of Kerrunch

  • 16 miniatures (8 elves and 8 dwarfs, or alternatively, humans, orcs, elves, and dwarfs)
  • 2 teams: Bright Crusaders (human and dwarf) and Darkside Cowboys (orc and elf)
  • 2 dice
  • 2 balls
  • Interlocking pitch pieces
  • Injury boxes for each team
  • Box top with a matrix for die rolls

    How To Setup Kerrunch

    To set up Kerrunch, first assemble the six interlocking pitch pieces to form the playing field. Place the injury boxes at opposite ends of the pitch, aligning them with the end zones. Each team sets up in their respective end zones. The ball is placed in one of the four kick-off squares in the center of the pitch. The game begins with a die roll to determine which player goes first.

    Gameplay Mechanics and Game Objective

    Objective

  • The goal is to be the first team to score three touchdowns by moving a player with the ball into the opponent’s end zone.

    Gameplay Mechanics

  • Moving: Players roll a d6 to determine how many spaces their models can move.
  • Tackling: Roll dice and compare with a tackle chart to determine the outcome (no effect, stunned, injured, or killed).
  • Passing the Ball: Roll dice to see if the pass is successful; a “miss” result causes the ball to scatter.
  • Standing up stunned players: Stunned models can stand up at the end of their team’s turn but cannot take other actions.
  • Scoring a Touchdown: When a touchdown is scored, the game pauses for injured players to return, and teams reset in their end zones.

    Player Experience

    Kerrunch is designed to introduce younger players to the concept of fantasy football in a simpler and more accessible way than its counterpart, Blood Bowl. The game involves a mix of strategy and luck, with an emphasis on physical confrontations between players. However, the game has been noted for its balance issues, particularly between the Bright Crusaders and the Darkside Cowboys, with the former often having an advantage.

    Pros

  • Simplified Rules: Easy to learn and play, especially for younger players.
  • Introductory Game: A great starting point for those new to fantasy football games.
  • Fun and Chaotic: Involves a lot of action and unpredictable outcomes.

    Cons

  • Balance Issues: Significant differences in team strengths can make the game uneven.
  • Limited Complexity: May not appeal to players seeking more depth in their games.
  • Outdated Components: The miniatures and game materials are basic and from the late 80s.

    Personal Thoughts on Kerrunch

    Kerrunch is best suited for children aged 8 and above who are looking to get into fantasy sports games without being overwhelmed by complex rules. While it serves its purpose as an introductory game, it lacks the depth and balance that older players might find in more advanced games like Blood Bowl. Despite its limitations, Kerrunch can still provide a fun and chaotic experience, especially when played with adjustments to balance out the teams.

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