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Jump Drive (2017) Board Game

Jump Drive is a card game released in 2017 that is designed for 2-4 players. It is set in a science fiction universe where players take on the role of space explorers trying to build the most efficient and successful space empire.
## Game Components of Jump Drive
– Deck of cards featuring Worlds and Developments
– Victory point tokens
– Card draw and discard piles
– Player hands

## How To Setup Jump Drive
To set up Jump Drive, each player is dealt 7 cards, from which they select a 5-card hand. The remaining cards are placed in the draw pile. The game is ready to start once all players have their hands and the draw pile is shuffled.

## Gameplay Mechanics and Game Objective
– **Card Categories**: Cards are divided into Worlds (circle symbol) and Developments (diamond symbol).
– **Card Costs**: Each card has a cost indicated by a number in the top left corner, which must be paid by discarding cards from the hand.
– **Military Worlds**: Some Worlds require military strength rather than card discard.
– **Income and Victory Points**: Players collect victory points and draw cards based on the production values listed on the cards in their tableau.
– **Game End**: The game ends when one player reaches 50 victory points, with the player having the most points declared the winner.
– **Actions**: Players can play Worlds or Developments, explore to draw cards, or get a Survey Team if they do not have one.

## Player Experience
Jump Drive offers a quick and satisfying gaming experience. Games typically last 6-7 turns and take less than 20 minutes to complete, making it an excellent filler game. Players enjoy building their tableau, finding synergistic card combinations, and experiencing the excitement of sudden victory point surges. The game is easy to learn but still requires meaningful decisions about card selection and strategy.

### Pros
– **Easy to Learn**: Simplified rules compared to Race for the Galaxy.
– **Quick Gameplay**: Games are fast, lasting around 15-20 minutes.
– **Synergistic Card Combinations**: Exciting moments when card combinations pay off significantly.
– **Intuitive Iconography**: Most symbols are clear and intuitive after a few plays.
– **Solo Campaigns**: Includes solo campaigns, such as those in the Terminal Velocity expansion.

### Cons
– **Luck-Dependent**: Drawing the right cards at the right time is crucial and can be random.
– **Runaway Leader Problem**: The game can suffer from a runaway leader issue.
– **Tracking Victory Points**: Managing victory points with tokens can be cumbersome.
– **Strategy Difficulty**: Sometimes challenging to form a clear strategy from the cards drawn.

## Personal Thoughts on Jump Drive
Jump Drive is ideal for those looking for a quick, fun, and light introduction to the Race for the Galaxy universe. It is perfect as a filler game or for new players who want to get a feel for more complex card management games without the deep complexity. While it lacks the tense phase selection and variable player powers of Race for the Galaxy, it offers a satisfying and fast-paced experience that can be enjoyed by both casual and experienced gamers.

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