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Jewels in the Attic (1992) Board Game

Jewels in the Attic is a board game that was released in 1992 by Discovery Toys and Imagine-Action Games. It is a children’s game with a fantasy theme, where players take on the role of adventurers searching for hidden treasures in an attic.

Game Components of Jewels in the Attic

  • Start Card**
  • Attic Door Sign**
  • 3 Yellow Room Signs** (Dark Cellar, Library, Guest Room)
  • 6 Blue Disks** (initial tools with abilities like Fast Feet, Quick Hands, Prybar)
  • 15 Purple Disks** (reward tools such as Blue Potion, Cloak of Invisibility, Emerald Key)
  • 15 Yellow Challenge Disks** (challenges like Mousehole, Brass Trunk, Giant Spider)
  • 7 Red Challenge Disks** (more complex challenges like Alligator, Bottomless Pit, Crazed Behavior)
  • 2 Jewelkeeper Disks**
  • Original Instructions**
  • Box liner**

    How To Setup Jewels in the Attic

    To set up the game, players choose and arrange the rooms in their actual home or play area. The Main Hall typically requires the most setup space for tokens. Each room is designated with a yellow room sign (Dark Cellar, Library, Guest Room), and the Attic is usually set up in a separate area. Players select their initial blue tool tokens, which represent their abilities and equipment. The game involves physical movement as players navigate through these rooms to overcome challenges.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Cooperative Play: Players work together to solve challenges.
  • Problem-Solving: Using circle-shaped “tools” to align notches and reveal outcomes.
  • Physical Movement: Players move through designated rooms in their home or play area.
  • Randomization: Challenges and outcomes are randomized, adding replayability.

    Objective

  • Overcome Challenges: Solve problems in each room using the tool tokens.
  • Collect Reward Tools: Earn more powerful tools as rewards.
  • Reach the Attic: Accumulate enough reward tools to attempt to defeat the Jewelkeeper’s minions and the Jewelkeeper.

    Player Experience

    **Jewels in the Attic** is a game that thrives on interaction and creativity. Players enjoy the physical aspect of moving through rooms and acting out the outcomes of challenges, such as hopping like a frog or shaking off a mouse. The game is highly engaging for children, encouraging role-playing and teamwork. It works well with ages 4-8, especially with adult guidance, and can be a highlight of gatherings or parties.

    Pros

  • Encourages Teamwork: Cooperative gameplay fosters collaboration among players.
  • Interactive and Physical: Involves movement and acting out challenges, making it engaging.
  • Replayability: Randomized challenges and outcomes ensure different experiences each time.
  • Creative Problem-Solving: Players must think creatively to overcome obstacles.

    Cons

  • Availability: The game is out of print and can be difficult to find.
  • Complex Setup: Requires arranging rooms and tokens, which can be time-consuming.
  • Potential for Frustration: Some challenges can be repeated multiple times, leading to frustration.

    Personal Thoughts on Jewels in the Attic

    **Jewels in the Attic** is ideal for families or groups looking for a unique, interactive gaming experience. It is particularly suited for children aged 4-8, as it promotes teamwork, creative thinking, and physical activity. The game’s ability to integrate into the home environment makes it stand out, providing a fun and immersive experience that combines elements of adventure, puzzle-solving, and role-playing. Despite its challenges in availability, **Jewels in the Attic** remains a cherished and memorable game for those who have played it.

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