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Invasions: Volume 1 – 350-650 AD (2020) Board Game

Invasions: Volume 1 – 350-650 AD is a board game that focuses on the historical period of invasions and migrations that took place in Europe and the Mediterranean region during the Late Antiquity and Early Middle Ages. It covers the time span from 350 to 650 AD, a time of great upheaval and transformation in the Western world.

Game Components of Invasions: Volume 1 – 350-650 AD

  • Map: A beautifully detailed map of Europe, although with poorly printed area borders.
  • Tokens: Thick, rounded, and very thematic tokens.
  • Scenarios: Multiple scenarios, including the Julian Scenario and the Britannia Scenario, to introduce players to the game in manageable chunks.
  • Rules and Player Aids: Comprehensive rules, though criticized for errors, ambiguous wording, and inconsistent naming conventions.

    How To Setup Invasions: Volume 1 – 350-650 AD

    Setting up the game involves preparing the map, distributing the tokens, and selecting the scenario to play. For a beginner-friendly experience, starting with the Julian Scenario is recommended. This scenario focuses on a small part of the map with two nations, the Eastern Romans and the Persians, and introduces the basic Military and Victory Points rules.

    Gameplay Mechanics and Game Objective

  • Historical Simulation: Players control various peoples aiming to carve out realms and achieve historical objectives.
  • Multi-Nation Control: Players can lead multiple nations simultaneously.
  • Administration, Economy, Diplomacy, Military: Special rules for each barbarian or civilized group cover these aspects.
  • Victory Points: Points are earned through controlling territories, pillaging cities, and killing enemies.
  • Scenario-Based: The game is structured around different historical scenarios.

    Player Experience

    The game offers a complex and immersive experience, with players navigating the volatile times of the Roman Empire’s collapse and the widespread migrations of tribes. However, the game’s complexity and numerous rules can make it time-consuming to learn and play.

    Pros

  • Historical Depth: Simulates a significant period in European history with detailed mechanics.
  • Thematic Tokens: Well-designed tokens enhance the game’s theme.
  • Scenarios for Learning: Extra scenarios help players learn the game incrementally.
  • Author Feedback: The designer has been responsive to player feedback.

    Cons

  • Complex Rules: The game is so complex it feels more like a computer game than a board game.
  • Rule Errors and Ambiguity: Errors in the rules and ambiguous wording can be confusing.
  • Graphic Issues: Unit names overlapping with figures and inconsistent naming conventions can be frustrating.
  • Playtime: The full game with all rules and nations can be very time-consuming.

    Personal Thoughts on Invasions: Volume 1 – 350-650 AD

    **Invasions: Volume 1 – 350-650 AD** is ideal for experienced board game enthusiasts who enjoy deep, historical simulations. While it shares similarities with games like **Britannia**, its extensive rules and complexity make it a challenging but rewarding experience for those willing to invest the time to learn and play it. However, it may not be suitable for casual gamers due to its intricate mechanics and lengthy playtime.

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