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Introduction to Advanced Dungeons & Dragons (1995) Board Game

Introduction to Advanced Dungeons & Dragons is a board game released in 1995 by Richard Baker and Bruce Nesmith. It is based on the popular Dungeons & Dragons role-playing game, which was first published in 1974 by Tactical Studies Rules (TSR). The game allows players to experience the world of Dungeons & Dragons in a more structured and simplified manner, making it accessible to a wider audience.

Game Components of Introduction to Advanced Dungeons & Dragons

  • Player Handbook** (32 pages)
  • Dungeon Master Guide** (64 pages)
  • Monstrous Manual** (32 pages)
  • Dungeon Master Screen**
  • Map** (2 sides: Tomb of Damara / House on Harrow Hill)
  • Play cards**, including 6 hero cards
  • Audio CD**
  • 6 plastic figures**
  • Dice**

    How To Setup Introduction to Advanced Dungeons & Dragons

    Setting up the game involves several steps:

  • Distribute the **Player Handbooks** and **hero cards** to the players.
  • The Dungeon Master prepares using the **Dungeon Master Guide** and **Monstrous Manual**.
  • Set up the **Dungeon Master Screen** and ensure all players have access to the **dice**.
  • The game includes pre-designed adventures, such as the **Town of Freedale**, which the Dungeon Master can use to guide the players.

    Gameplay Mechanics and Game Objective

  • Character Creation: Players create characters by assigning ability scores, choosing a class, and selecting an alignment.
  • Combat System: Uses THAC0 (“To Hit Armor Class ‘0’” number) to determine hits, with optional critical hits.
  • Exploration: Players navigate through adventures like the **Town of Freedale**, interacting with the environment and NPCs.
  • Objective: The primary goal is for players to complete adventures, defeat enemies, and accumulate treasure and experience points.

    Player Experience

    Playing **Introduction to Advanced Dungeons & Dragons** offers a comprehensive introduction to the world of AD&D. New players can learn the basics of character creation, combat mechanics, and exploration through the provided adventures. The set is designed to be user-friendly, with detailed rulebooks and aids like the Dungeon Master Screen. Players can expect a rich storytelling experience, collaborative gameplay, and the freedom to develop their characters.

    Pros

  • Comprehensive Starter Set: Includes everything needed to start playing AD&D 2nd edition.
  • User-Friendly: Designed to be accessible to new players.
  • Detailed Rulebooks: Provides clear instructions on gameplay mechanics.
  • Pre-Designed Adventures: Ready-to-play adventures like the **Town of Freedale** help new Dungeon Masters.
  • Visual Aids: Includes maps, hero cards, and a Dungeon Master Screen to enhance gameplay.

    Cons

  • Graphical Style: While the 1995 version has brighter colors, some may prefer the older style of the 1994 **First Quest** set.
  • Setting Limitation: The adventures are set in the Forgotten Realms, which might limit creativity for those preferring other settings.
  • Dependence on DM: The quality of the game heavily relies on the Dungeon Master’s skill and preparation.

    Personal Thoughts on Introduction to Advanced Dungeons & Dragons

    This set is ideal for new players and Dungeon Masters looking to enter the world of Advanced Dungeons & Dragons. It provides a structured and comprehensive introduction to the game mechanics and settings, making it easier for beginners to grasp the complexities of the game. However, experienced players might find the content too basic or restrictive. Overall, it is a valuable resource for anyone aiming to start their AD&D journey.

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