Intrigue (1994) Board Game
Intrigue is a board game designed by Stefan Dorra and published by AMIGO in in 1994. It falls under the negotiation and Renaissance categories, with gameplay centered around tactics such as area majority, auction/bidding, bribery, hand management, and negotiation.
Game Components of Intrigue
How To Setup Intrigue
To set up Intrigue, each player receives a palace board with several empty rooms and a set of family members. The game starts with each player’s palace empty, and the first round involves filling these positions through negotiation and bribery. Players place their family members in the queue to be considered for positions in other players’ palaces.
Gameplay Mechanics and Game Objective
Player Experience
Intrigue is known for its intense and often brutal gameplay, testing friendships and relationships. The game is quick, lasting about 45 minutes, and easy to learn, but it demands strategic manipulation and a thick skin. Players must navigate a web of broken deals, betrayals, and underhanded negotiations, making it a unique and engaging experience.
Pros
Cons
Personal Thoughts on Intrigue
Intrigue is for players who enjoy strategic manipulation, negotiation, and a healthy dose of betrayal. It is perfect for those looking for a game that will challenge their social skills and tactical thinking. However, it is not recommended for players who are easily offended or have fragile relationships, as the game can be quite brutal. With its quick gameplay and simple rules, Intrigue is an excellent addition to any gaming collection, especially for those who appreciate the complexity of human interactions in a game setting.
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