Inkognito (1988) Board Game
Inkognito is a deduction board game that was released in in 1988. It was designed by Leo Colovini and Alex Randolph and published by Ares Games. The game is set in Venice during Carnival where players take on the roles of secret agents trying to uncover the identity of their partners and complete their mission.
Game Components of Inkognito
How To Setup Inkognito
To set up Inkognito, each player selects a color and places their four figures, each representing a different build, on the corresponding colored spots on the board. Each player receives a secret identity card, a build card, and a mission card. The Ambassador figure is placed at the Embassy. Players also get a note sheet and a passport to record their findings. The Phantom of Prophecy is prepared for use in determining player actions.
Gameplay Mechanics and Game Objective
Mechanics:
Game Objective:
Player Experience
Inkognito offers a thrilling experience of mystery and tension, set against the vibrant backdrop of the Venetian carnival. Players must use their deduction skills to uncover the identities of other players, navigate through the city, and deceive their opponents. The game requires strategic thinking and careful note-taking to piece together the clues and achieve the mission.
Pros
Cons
Personal Thoughts on Inkognito
Inkognito is ideal for fans of deduction games and those who enjoy social interaction and strategic planning. It is suitable for players aged 10 and above, making it a great family game or a fun addition to a game night with friends. The game’s complexity and length may not appeal to casual gamers, but for those who enjoy a challenge, Inkognito provides a rich and engaging experience.
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