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In Too Deep (2021) Board Game

In Too Deep is a board game released in 2021 by Burnt Island Games. Designed by Josh Cappel and Daryl Chow, the game falls into the adventure, science fiction, and spies/secret agents categories. With a runtime of 120 minutes and suitable for players aged 14 and above, In Too Deep offers a thrilling and immersive gameplay experience.

Game Components of In Too Deep

  • Characters and Minis: Players draft characters and use miniatures to represent them on the board.
  • Evidence Tiles: Various types of evidence are essential for progressing through the game.
  • Blockades: These prevent criminal movement and must be maneuvered around.
  • Heat: Represents police presence in zones, limiting player actions.
  • Sentinel: A robotic enemy that pursues criminals.
  • Boosts and Items: Bonus actions and items that aid in completing crimes.
  • Dilemma Cards: Offer end-game bonuses but introduce corruption.
  • Storyline Cards: Outline objectives and requirements for each chapter.

    How To Setup In Too Deep

    Setting up In Too Deep involves preparing the board, distributing character cards, and arranging the various components such as blockades, heat tokens, and evidence tiles. The setup time is approximately 15 minutes. Players must also understand the different zones and how the sentinel and heat mechanics will affect gameplay.

    Gameplay Mechanics and Game Objective

  • Resource Collection: Collecting evidence and items to complete crimes.
  • Shared Worker Placement: Players share characters to complete objectives.
  • Chapter Structure: The game is divided into three chapters, each with specific evidence requirements.
  • Corruption Management: Players must balance gaining benefits from dilemma cards with managing corruption levels.
  • Final Scoring: Calculate final intel scores based on evidence, corruption, and dilemma cards to determine the winner.

    Player Experience

    In Too Deep offers a complex and strategic gameplay experience. Players must strategize to navigate the board, avoid the sentinel, and manage heat levels while collecting the necessary evidence. The game requires careful planning and a balance between gaining benefits and avoiding corruption. The shared worker placement mechanic adds a layer of complexity, as players need to coordinate and remember which characters are under their control. The solo mode includes a dynamic solo opponent that progresses the Syndicate’s agenda, adding an extra layer of challenge.

    Pros

  • Unique Theme: A technology-focused future with moral and corruption themes.
  • Detailed Miniatures: High-quality miniatures with detailed designs.
  • Strategic Depth: Multiple mechanics like blockades, heat, and sentinel create a challenging and engaging game.
  • Balancing Corruption: Dilemma cards offer a compelling trade-off between benefits and corruption.
  • Replayability: Various evidence types and storyline cards ensure different experiences each play.

    Cons

  • Randomness: Certain mechanics, such as solo opponent actions, can feel unpredictable and outside the player’s control.
  • Complexity: The game has a steep learning curve due to its many mechanics and interplaying elements.
  • Luck in End Game: Final scoring can feel random due to face-down evidence and dilemma cards.

    Personal Thoughts on In Too Deep

    In Too Deep is ideal for players who enjoy complex, strategic games with deep mechanics and a narrative drive. It is suited for those who appreciate balancing risks and rewards, particularly in the context of corruption and moral dilemmas. The game’s unique theme and detailed components make it a standout, but it may not be the best fit for casual players due to its complexity and steep learning curve. For fans of games like “Gloomhaven” or “Scythe,” In Too Deep offers a rewarding and challenging experience.

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