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In Dubio Pro Reo (1995) Board Game

In Dubio Pro Reo is a card game that was released in 1995 by Fanfor-Verlag. The name of the game is Latin for “when in doubt, for the accused.” The game is designed for 4-8 players aged 12 and up and has a runtime of around 30 minutes. It falls under the category of card games and is known for its engaging gameplay mechanics.

Game Components of In Dubio Pro Reo

  • Card decks: Five decks of lawsuit cards that provide reasons for lawsuits and suggest different amounts for lawsuits.
  • Card backs: Unseen by other players, showing the odds of winning suits at different levels.
  • Unfair Advantage cards: Allow players to modify the odds of winning a suit.
  • Business cards: Represent businesses that are at risk of being sued.
  • Spinner: Used to determine which business is landed on.

    How To Setup In Dubio Pro Reo

    To set up the game, players first distribute the business cards among themselves. Each player receives a set of lawsuit cards and Unfair Advantage cards. The spinner is placed on the table, ready for use. Players take turns spinning the spinner to determine which business is targeted for a potential lawsuit.

    Gameplay Mechanics and Game Objective

  • Game Mechanics:
  • Card Drawing: Players draw lawsuit cards to initiate lawsuits.
  • Bluffing: Players can bluff about the odds of winning a suit using Unfair Advantage cards.
  • Negotiation: Players may negotiate settlements before going to trial.
  • Trial Resolution: Trials are resolved based on the odds shown on the card backs.
  • Game Objective: The objective is to accumulate the most money by successfully suing other players’ businesses or defending against lawsuits.

    Player Experience

    In Dubio Pro Reo offers a dynamic and strategic experience where players must balance the risks of suing or being sued. The game requires a mix of luck, negotiation skills, and strategic bluffing. Players need to manage their lawsuit cards carefully and make informed decisions about when to push for a trial or settle out of court.

    Pros

  • Interactive and Social: Encourages negotiation and bluffing among players.
  • Strategic Depth: Players need to manage their cards and make tactical decisions.
  • Fast Paced: Games are relatively short, lasting about 30 minutes.

    Cons

  • Luck Factor: The spinner and card draws introduce a significant element of luck.
  • Limited Player Count: Best with a larger group (4-8 players), which can be a constraint for smaller gatherings.

    Personal Thoughts on In Dubio Pro Reo

    In Dubio Pro Reo is ideal for players who enjoy social deduction, negotiation, and strategic card games. It is particularly suited for groups of 4-8 players looking for a game that combines luck, strategy, and social interaction. While it may not be the best fit for those seeking highly complex or long-lasting games, it offers a fun and engaging experience for a casual game night.

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