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In a Grove (2010) Board Game

In a Grove is a board game designed by Jun Sasaki and published by Oink Games in in 2010. The game is based on the short story of the same name by Japanese author Ryunosuke Akutagawa. In the story, multiple characters provide conflicting accounts of a murder, leaving the reader to piece together the truth. The game captures this essence by having players take on different roles and bluffing to uncover the truth.

Game Components of In a Grove

  • 9 Plastic Person Tiles
  • 35 Detective Chips
  • 1 First on the Scene Marker
  • 1 Unseen Marker
  • 4 Rulesheets (in English, Spanish, French, and German)

    How To Setup In a Grove

    To set up the game, each player receives a figure, and from the remaining figures, one is chosen as the victim, while the others become suspects. Players can look at their own figure and then pass it to the next player, ensuring each player knows exactly two numbers that are not in the middle. The first player can look at two suspects and make a guess about the murderer. Subsequent players follow, each looking at two suspects but not the one previously declared as the murderer.

    Gameplay Mechanics and Game Objective

  • Mechanics:
    – Deduction
    – Bluffing
    – Predictions

  • Objective:
    – Players aim to guess which suspect is the murderer based on the information they have and the reasoning of other players.
    – The player who makes the most incorrect guesses accumulates “Inkompetenzchips” (Incompetence Chips).
    – The game ends after a maximum of 7 rounds, and the player with the most Inkompetenzchips loses.

    Player Experience

    In **In a Grove**, players take on the roles of detectives trying to solve a murder mystery. The game is filled with complex reasoning, deductions, and strategic bluffing. Each player has unique information, and the goal is to outsmart rivals by making accurate guesses while misleading others. The game’s dynamic nature, with changing information and the introduction of twists like the number 5 and “X” figures that cannot be the murderer, keeps players engaged and challenged.

    Pros

  • Engaging Gameplay: Combines deduction and bluffing for a thrilling experience.
  • Simple to Learn: Easy setup and rules, making it accessible to players aged 9 and above.
  • Short Game Length: Games last about 20 minutes, perfect for a quick competitive session.
  • Deluxe Components: The Revised Edition features updated rules and deluxe plastic components.

    Cons

  • Limited Player Interaction: While strategic, some players might find the interaction limited as each player makes individual guesses.
  • Complexity in Rules: While the basic rules are simple, the game’s logic and special rules can be confusing for some players.
  • Luck Element: The random distribution of figures and the unique rules for certain numbers can introduce an element of luck.

    Personal Thoughts on In a Grove

    **In a Grove** is perfect for fans of deduction and bluffing games. It’s an excellent choice for families or groups of friends who enjoy strategic thinking and competitive gameplay. The game’s short duration and simple setup make it a great addition to any board game collection. However, it may not be ideal for players seeking games with more direct interaction or those who prefer straightforward rules without complex twists.

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