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Ice War (1978)

Ice War

“Ice War” is a board wargame published by Metagaming Concepts in 1978, designed by Keith Trout. The game hypothesizes a Eurasian attack against American oilfields in Alaska and is part of the MicroGame series, which was pioneered by Metagaming Concepts in 1977. The company produced almost two dozen games in the MicroGame line, with “Ice War” being the ninth game in the series.

Why is Ice War Popular?

“Ice War” is popular and significant because it is a classic example of a board wargame, which combines strategy, tactics, and historical themes. The game is fast-paced and challenging, offering interesting tactical play about a situation that is not implausible. It has received positive reviews and recommendations from various sources, including Dragon Magazine and Ares Magazine.

Game Components of Ice War

  • Map: An 8″ x 14″ two-color paper map depicting the arctic terrain.
  • Counters: 135 cardboard counters representing various units such as outposts, recon sleds, hovercraft, tanks, infantry, orbital platforms, recon satellites, and missiles.
  • Rule Book: A 24-page rule book detailing the game mechanics.
  • Terrain Types: Four types of terrain – tundra, mud, ice, and water – which can be converted from one type to another due to combat.

    How To Setup Ice War

    To set up the game, players begin by selecting and placing their units on the map. Each player has 30 points to spend on various units and equipment. The American player sets up defensive positions, while the Eurasian Socialist Alliance (ESA) player prepares for the raid. The ESA player must use satellite searches to locate optimal entry points through the arctic ice, setting the stage for the conflict.

    Gameplay Mechanics and Game Objective

  • Unit Selection: Players can choose from a variety of units, each with different capabilities and costs.
  • Terrain Interaction: Units move across and interact with four types of terrain, which can be altered by combat.
  • Satellite Searches: ESA players use satellites to locate entry points through the ice.
  • Reinforcements: American players can bring in reinforcements from a single town on the map, provided it is not destroyed.
  • Game Objective: The ESA aims to capture or destroy the American oil fields at Prudhoe Bay, while the American player must defend these assets.

    Player Experience

    **Ice War** offers a fast-paced and challenging experience, particularly due to the limited intelligence and dynamic terrain changes. Players must strategically anticipate and respond to each other’s moves. The game is playable in under 45 minutes, making it a quick and engaging experience.

    Pros

  • Simple yet Challenging Mechanics: Easy to learn but requires strategic thinking.
  • Fast Gameplay: Games are typically short, lasting around 45 minutes.
  • Innovative Theme: The arctic warfare setting and the use of satellites and nuclear weapons add a unique twist.
  • Good Value: Initially priced at $3, it was considered a good value compared to other games of its time.

    Cons

  • Limited Complexity: Some reviewers felt the game would be better suited to a larger, more expansive format.
  • Dated Mechanics: Compared to modern games, **Ice War** may seem less complex and less polished.

    Personal Thoughts on Ice War

    **Ice War** is a game for those interested in Cold War-era scenarios and arctic warfare. It is ideal for players who enjoy simple, strategic games that require quick thinking and tactical decisions. While it may feel dated compared to modern wargames, it remains a fun and challenging experience for fans of the genre.

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