Alt text: Illustration on a game cover depicting Uncle Sam in a boxing match with a bear, symbolizing Russia, in front of a mushroom cloud explosion. The title "I.C.B.M." appears at the top, and the Mayfair Games Inc. logo is at the bottom. The background is a game board with hexagonal tiles.
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I.C.B.M. (1981)

I.C.B.M.

“I.C.B.M.” is a 1981 board game published by Mayfair Games, designed by Neil Zimmerer. The game involves warfare using intercontinental missiles and ABMs (Anti-Ballistic Missiles). It was released as one of Mayfair Games’ first products in a line of simple simulation games that were quick to play.

Why is I.C.B.M. Popular?

The game is popular and significant because it simulates a thermonuclear exchange between the U.S. and the Soviet Union during the Cold War. It provides a quick and engaging experience for players who enjoy strategy and warfare-themed games. The game has received positive reviews, with William A. Barton commenting in The Space Gamer No. 43 that “I.C.B.M. is an impressive offering for a new small company and a good beginning level simulation for those who like to reduce their opponents to so much nuclear dust”.

Game Components of I.C.B.M.

  • Game board
  • Intercontinental missile tokens
  • Anti-ballistic missile tokens
  • Player markers
  • Rulebook

    How To Setup I.C.B.M.

    To set up the game, players first place the game board in the middle of the playing area. Each player chooses their set of intercontinental missile and ABM tokens, placing them on designated launch sites on the board. The rulebook provides detailed instructions on the initial placement and any specific setup requirements.

    Gameplay Mechanics and Game Objective

  • Game Mechanics: Missile launches, ABM defenses, and strategic planning.
  • Game Objective: The goal is to destroy your opponent’s country while protecting your own from missile attacks.
    – Launch intercontinental missiles to target enemy territories.
    – Use ABMs to defend against incoming missiles.
    – Manage resources to balance offense and defense.

    Player Experience

    Playing I.C.B.M. immerses players in a thrilling scenario of nuclear warfare, requiring strategic thinking and quick decision-making. The game is relatively simple and quick to play, making it accessible to new players while still offering depth for enthusiasts.

    Pros

  • Quick Gameplay: Games are typically short, lasting about 30 minutes.
  • Simple yet Strategic: Easy to learn but requires thoughtful strategy.
  • Historical Context: Reflects the Cold War era’s geopolitical tensions.
  • Good Introduction to Wargames: Suitable for beginners interested in wargaming.

    Cons

  • Limited Replayability: Simple mechanics can lead to repetitive gameplay.
  • Simplistic Victory Conditions: Winning can feel hollow if both sides suffer significant damage.
  • Outdated Theme: The game’s theme may not resonate with modern players.

    Personal Thoughts on I.C.B.M.

    I.C.B.M. is ideal for those interested in simple, quick wargames or those who enjoy games with a historical and geopolitical twist. It serves as a good introduction to the genre of wargaming and can be an interesting piece of gaming history for collectors. However, players seeking more complex gameplay or modern themes might find it less engaging.

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