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I Ain’t Been Shot, Mum (2002) Board Game

“I Ain’t Been Shot, Mum” is a board game released in 2002 by Too Fat Lardies. It is a wargame set during World War II, focusing on tactical battles and strategy. The game is designed for 2 to 6 players, with the best player count being 2 to 3.

Game Components of I Ain’t Been Shot, Mum

  • Rulebook
  • Counters
  • Dice
  • Game board
  • Player aids
  • How To Setup I Ain’t Been Shot, Mum

  • Set up the game board
  • Place counters and markers
  • Assign roles to players
  • Review rules and gameplay
  • Gameplay Mechanics and Game Objective

    In “I Ain’t Been Shot, Mum,” players take on the role of commanders in World War II battles. The game features elements of simulation, variable phase order, and roll/spin and move mechanics. The objective is to outmaneuver and outsmart your opponents to achieve victory on the battlefield.

    Player Experience

    Pros:

  • Deep strategic gameplay
  • Historical accuracy
  • Immersive World War II theme
  • Cons:

  • Steep learning curve
  • Lengthy playtime
  • Some luck involved with dice rolls
  • Personal Thoughts on I Ain’t Been Shot, Mum

    “I Ain’t Been Shot, Mum” is a well-crafted wargame that offers a deep and immersive experience for players interested in World War II battles. The game’s historical accuracy and attention to detail make it a standout in its category. However, the steep learning curve and lengthy playtime may be off-putting for some players. Overall, if you enjoy strategic wargames and have the time to invest in learning the rules, “I Ain’t Been Shot, Mum” is worth checking out.

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