| | | | | | |

Hot Spot (1979)

Hot Spot

“Hot Spot” is a science fiction board wargame published by Metagaming Concepts in 1979, designed to simulate the battle for possession of a molten planet called Chiros. The game was part of Metagaming Concepts’ MicroGame series, which began in 1977 and included almost two dozen games. “Hot Spot” was the 15th game in the series, designed by W.G. Armintrout. The game has been described as “a very interesting concept and game system” and is considered “not a great game, but definitely good sci-fi and fun for a few hours”.

Why is Hot Spot Popular?

“Hot Spot” is a popular game for several reasons:
– It is a science fiction-themed wargame, which appeals to fans of the genre.
– The game is relatively simple and easy to learn, making it accessible for new players.
– It is part of the MicroGame series, which was a pioneering effort in the board game industry.

Game Components of Hot Spot

  • Gameboard: Represents the molten planet Chiros.
  • Crustal platforms: 14 floating platforms, with one large central crustal that does not move.
  • Attack Platforms: Used by the Technocrats to arrive on the planet.
  • Forces: Ziegler Corporation forces and Technocrat soldiers.
  • Engineering squad: Essential for the Technocrats to win.

    How To Setup Hot Spot

    To set up the game, the Ziegler player places their forces on the 14 crustal platforms scattered across the board. The largest crustal, which remains stationary, is positioned at the center. The Technocrat player prepares their Attack Platforms, which will arrive on the board to attempt to seize control of the crustals.

    Gameplay Mechanics and Game Objective

  • Player roles: One player controls the Ziegler Corporation, while the other controls the Technocrats.
  • Crustal movement: Most crustals drift around on the molten surface.
  • Attack Platforms: Technocrat platforms break apart after four turns, requiring swift action to offload soldiers onto crustals.
  • Victory conditions: The Technocrat player wins by taking control of the large central crustal with an engineering squad. The Ziegler player wins by preventing this.
  • Turn structure: Players take turns managing their forces, moving crustals, and engaging in combat.

    Player Experience

    **Hot Spot** offers a unique blend of strategy and tactical maneuvering. Players must balance the movement of crustals, the limited lifespan of Attack Platforms, and the strategic deployment of their forces. The game is relatively simple in terms of rules but complex in strategy, making it engaging for fans of science fiction and tactical games.

    Pros

  • Innovative setting: The game’s molten planet and floating crustals provide a fresh and exciting environment.
  • Simple yet strategic: Easy to learn but challenging to master.
  • Positive reviews: Praised by game designers and reviewers for its concept and gameplay.

    Cons

  • Limited complexity: Some players might find the rules and victory conditions too straightforward.
  • Short gameplay: Games are typically short, lasting only a few hours.
  • Specific victory condition: The simplicity of the victory condition can lead to stereotyped play.

    Personal Thoughts on Hot Spot

    **Hot Spot** is ideal for fans of science fiction and tactical wargames, particularly those who enjoy microgames. It offers a unique and engaging experience with its innovative setting and straightforward yet strategic gameplay. While it may not be the best fit for players seeking long, complex campaigns, it is a great choice for those looking for a fun, shorter gaming experience.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more