Hordes: High Command (2013) Board Game
Hordes: High Command is a card game set in the Iron Kingdoms universe, created by Privateer Press. It was released in 2013 as a standalone game that is also compatible with the Warmachine: High Command deck building game.
Game Components of Hordes: High Command
How To Setup Hordes: High Command
To set up the game, players select their faction and choose three war casters, each with specific color specializations. The resource deck is created by combining the designated color cards. Each player starts with a starting hand of six cards and the first four purchasable cards are laid out. The initial two location cards are revealed, and the winds of war deck is shuffled and prepared for play.
Gameplay Mechanics and Game Objective
Player Experience
**Hordes: High Command** is generally easy to learn and quick to play. Players appreciate the different play styles offered by each faction, although the game is often cited as working best with two players. The lack of complex combat mechanics and the simplicity of the game can be seen as both a positive and a negative, depending on player preferences.
Pros
Cons
Personal Thoughts on Hordes: High Command
**Hordes: High Command** is ideal for players who enjoy light, quick deck-building games with a strategic twist. It’s a great introduction to the Iron Kingdoms universe and the deck-building genre. However, players seeking complex combat mechanics or a more dynamic multiplayer experience might find the game lacking. For its price and ease of play, it remains a worthy addition to any board game collection, especially for fans of the Iron Kingdoms setting.
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