High Ground (1990) Board Game
High Ground is a board game released in 1990, designed by Félix Philippoteaux and published by an undisclosed publisher. The game falls under the categories of Age of Reason, Napoleonic, and Wargame, and is designed for 2 players.
Game Components of High Ground
How To Setup High Ground
To set up the game, players first place the game board in the middle of the playing area. Each player selects their units and places them on designated starting positions on the board. The crown space, which is the primary objective, is identified and marked on the board. Players ensure they have all necessary tokens and the rulebook for reference.
Gameplay Mechanics and Game Objective
Player Experience
**High Ground** offers a strategic and challenging experience, requiring players to balance unit movement, combat, and supply management. The game demands careful planning and adaptability as players navigate the complexities of land warfare. It is particularly appealing to those who enjoy tactical decision-making and historical or military-themed games.
Pros
Cons
Personal Thoughts on High Ground
**High Ground** is ideal for enthusiasts of war games and those who enjoy deep strategic gameplay. It is particularly suited for players who appreciate the intricacies of military tactics and are willing to invest time in learning the game’s mechanics. Due to its complexity, it may not be the best choice for casual gamers or those new to board games.
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