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Hierarchy (2020) Board Game

Hierarchy is a card game released in 2020 by Button Shy. Designed by Hugo Kawamata with artwork by Daniel Ido, it falls under the categories of Abstract Strategy, Card Game, and Print & Play. The game is designed for 2 players with a runtime of about 20 minutes and is suitable for players aged 8 and above.

Game Components of Hierarchy

  • 17 cards, divided randomly between the two players (each player gets 7 cards and 3 are set aside).
  • The game includes a solo expansion called Hierarchy: Emissary, designed by Mike Mullins.

    How To Setup Hierarchy

    To set up Hierarchy, each player takes a random set of 7 cards from the 17-card deck. The remaining 3 cards are set aside and not used in the game. This random division ensures each game is unique.

    Gameplay Mechanics and Game Objective

  • Game Category: Abstract strategy game.
  • Game Mechanics: Open information, card play, variable player powers.
  • Objective: The goal is to put your opponent in a situation where they cannot play any more cards, thereby taking the seat of power away from them.
  • Card Play: Cards must be played atop a card of a lesser value, unless the last card or the currently played card change these rules.

    Player Experience

    Hierarchy is a game that encourages silent contemplation and strategic thinking. Each card has a unique effect, and players must carefully consider their moves to outmaneuver their opponent. The interactions between cards create complex and powerful effects, making computation and planning crucial. However, the game’s possibility space remains manageable, allowing players to think through their moves without feeling overwhelmed.

    Pros

  • Clever Design: The game is praised for its clever and innovative design.
  • Strategic Depth: Despite its simple setup, Hierarchy offers deep strategic gameplay.
  • Portable: It is a pocket-sized game, making it highly portable.
  • Solo Expansion: Includes a solo expansion for additional gameplay options.

    Cons

  • Limited Replay Value: Some players may find the game less compelling after initial plays due to its solvable nature.
  • Lack of Thematic Engagement: The game’s abstract nature and lack of a strong thematic pull might make it less engaging for some players.

    Personal Thoughts on Hierarchy

    Hierarchy is ideal for fans of abstract strategy games and those who enjoy deep, thoughtful gameplay. It is particularly suited for players who appreciate the mental challenge of outsmarting their opponent through careful planning and strategy. However, players seeking a game with strong thematic elements or those looking for a game with high replayability might find Hierarchy less appealing. Overall, Hierarchy is a great choice for those who value clever game design and enjoy the intellectual challenge of strategic card play.

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