Board game titled "HEXAGONY" with a hexagonal pattern on the cover, featuring a colorful geometric design and a traditional Oriental warrior illustration within a large hexagon.
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HexAgony (2014)

Hexagony

Hexagony is an abstract strategy board game for 2 to 6 players that was originally published as Bin’Fa by Taoist Arts Inc. in 1977, and later re-released in a slightly modified form as Hexagony by Avalon Hill in 1980. The game was designed by Ken Hodkinson in the mid-1970s, and he set up Taoist Arts Inc. to publish it in 1977. Alan Moon, who had just started work at Avalon Hill as a game developer, modified some of the rules, renamed it Hexagony, and it was released by Avalon Hill in 1980. The game is traditionally played on an 11×11 rhombus board, although 13×13 and 19×19 boards are also popular.

Why is Hexagony Popular?

Hexagony is a popular game because it is easy to learn but still challenging and enjoyable to play. It is a great game to have on hand if time is limited and you’re not sure how many people are playing. The game is also significant because it is a special case of the “node” version of the Shannon switching game.

Game Components of Hexagony

– Hexagonal board
– Stones of two different colors (traditionally red and blue, or black and white)

Game Setup of Hexagony

The board is composed of hexagons called cells or hexes.Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately placing a stone of their color onto any empty hex.Once placed, the stones are never moved or removed.

Gameplay Mechanics of Hexagony

Players take turns placing stones of their color onto any empty hex on the board.The objective is to connect their sides together through a chain of adjacent stones.A player wins when they successfully connect their sides together.

Game Objective of Hexagony

The objective of Hexagony is to connect opposite sides of the board by placing stones of your color onto any empty hex on the board. The first player to successfully connect their sides together through a chain of adjacent stones wins the game.

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