Heap (2012) Board Game
Heap is a card game released in 2012 designed by Laine Garrett, Manny Trembley, and Chris Walton. The game is published by Privateer Press and falls under the categories of card game, fighting, and racing. It is designed for 2-4 players, with a recommended age of 10 and up. The game has a runtime of approximately 30 minutes and utilizes hand management and set collection as its main gameplay mechanisms.
Game Components of Heap
How To Setup Heap
To set up Heap, each player receives four vehicle cards, each representing a different vehicle type. The deck is shuffled, and players draw a starting hand of cards. The objective is to begin modifying their vehicles with parts from the deck to prepare for vehicular combat.
Gameplay Mechanics and Game Objective
Player Experience
Heap is designed for fast and frantic gameplay, appealing to those who enjoy quick, action-packed games. Players experience a post-apocalyptic world where goblin bodgers fight over scrap parts to upgrade their vehicles. The game is easy to learn but can involve strategic decisions, especially in the rush phase. However, some players find the final pileup phase frustrating as it resets much of the progress made during the game.
Pros
Cons
Personal Thoughts on Heap
Heap is ideal for those seeking a casual, fast-paced game with a unique and humorous theme. It is great for killing time or playing with a younger audience. However, players who prefer games with more strategic depth or consistent progression might find the final phase of Heap disappointing. Despite this, the game’s energetic and chaotic nature makes it a fun addition to any game collection, especially for fans of the goblin bodger characters and post-apocalyptic settings.
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