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Harpoon (Third Edition) (1987) Board Game

Harpoon (Third Edition) is a tabletop wargame that was first released in in 1987. It is a simulation game that focuses on modern naval and aerial combat. The game has been praised for its attention to detail and realism, making it a favorite among military enthusiasts and strategy gamers alike. The third edition of the game was designed by Lauretta Oblinger and Steve Venters, and published by Game Designers’ Workshop (GDW Games).

Game Components of Harpoon

  • Rulebook: Detailed rules and data annex for ships, aircraft, and weapons systems.
  • Data Sheets: Extensive information on various naval platforms, sensors, and weapons.
  • Scenario Books: Pre-designed scenarios for historical and hypothetical naval engagements.
  • Miniatures: Optional, but recommended for a more immersive experience.
  • Dice and Charts: For resolving combat and other game mechanics.

    How To Setup Harpoon

    Setting up **Harpoon** involves several steps:

  • Choose a scenario or create a custom one, defining the forces and objectives for each side.
  • Prepare the necessary data sheets and rules relevant to the scenario.
  • Set up the game area, which can be a table or a large mat, to represent the naval battlefield.
  • Deploy the miniatures or markers to represent the naval units.
  • Ensure all players have access to the rules, data sheets, and any other necessary materials.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Tactical Combat Resolution: Using dice rolls and complex charts to determine outcomes.
  • Sensor and Detection Mechanics: Simulating real-world radar, sonar, and other detection systems.
  • Platform and Weapon Ratings: Utilizing a “Generation” rating system to account for technological differences.
  • Command and Control: Players make decisions as naval commanders, managing resources and tactics.

    Game Objective

    The objective is to achieve the scenario’s specific goals, such as destroying enemy ships, protecting convoys, or completing reconnaissance missions, while managing the complexities of modern naval warfare.

    Player Experience

    Playing **Harpoon** is an immersive and detailed experience that leans heavily towards simulation rather than casual gaming. Players must delve into the intricacies of naval warfare, managing sensors, weapons systems, and tactical decisions. The game demands a high level of engagement and understanding of naval combat mechanics.

    Pros

  • High Realism: Extensively researched and tested to provide a realistic naval combat experience.
  • Detailed Mechanics: Comprehensive rules and data sheets that simulate real-world naval technology and tactics.
  • Versatility: Can be used for historical, Cold War, or modern scenarios, and even for training by naval forces.
  • Community: Has a dedicated community and has been influential in the wargaming genre.

    Cons

  • Complexity: The game is chart-heavy and requires significant setup and learning time.
  • Steep Learning Curve: Not suitable for casual players due to its intricate rules and mechanics.
  • Time-Consuming: Games can be lengthy due to the detailed nature of the simulation.

    Personal Thoughts on Harpoon

    **Harpoon** is ideal for those who are passionate about naval warfare and simulation games. It is not for the faint of heart; it requires dedication and a willingness to learn complex rules. However, for those who invest the time, **Harpoon** offers a deeply realistic and engaging experience that can be as educational as it is entertaining. It is particularly suited for naval enthusiasts, historians, and those interested in military strategy and tactics.

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