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Halo: Fleet Battles – The Fall of Reach (2015) Board Game

Halo: Fleet Battles – The Fall of Reach’ is a tabletop miniatures game set in the Halo universe, specifically during the events of the Fall of Reach. It was released in 2015 and designed by Chris Drew, Jonathan La Trobe-Lewis, and Christopher Peacey. The game allows players to take control of either the UNSC or the Covenant and engage in strategic space battles.

Game Components of Halo: Fleet Battles – The Fall of Reach

  • Core Rulebook: A full-color 129-page rulebook with images and examples.
  • Fall of Reach Campaign Guide: Includes eight scenarios parallel to the events of *Halo: Reach*.
  • Ship Models: 49 highly-detailed plastic models, including 32 UNSC ships (1 Epoch-class Heavy Carrier, 4 Marathon-class Heavy Cruisers, 27 Paris-class Frigates) and 17 Covenant ships (1 ORS Class Heavy Cruiser, 2 CCS-Class Battlecruisers, 14 SDV Class Heavy Corvettes).
  • Custom Halo Dice: 25 custom dice for resolving combat.
  • Fleet Commander Data Sheets: For tracking commander abilities.
  • Flight Stands and Overlay Cards: For ship and wing management.
  • Punch-out Scenery and Token Sheets: For game environment and status tracking.
  • Quick Guide Reference Sheets: For easy rules reference.

    How To Setup Halo: Fleet Battles – The Fall of Reach

    To set up the game, players need to assemble the ship models, organize the fleet commander data sheets, and prepare the necessary tokens and overlay cards. The campaign guide provides detailed instructions for each scenario, including initial deployments and objectives. Players must also determine who will command each fleet, as commanders provide unique abilities that influence gameplay.

    Gameplay Mechanics and Game Objective

  • Order Phase: Players roll order dice to determine initiative and allocate resources for attack or defense.
  • Wings Phase: Players move and engage fighter and bomber wings against each other or capital ships.
  • Movement Phase: Players move their ships in battlegroups, with restrictions on turns and movement distances.
  • Firing Phase: Players declare firing solutions, combining weapon types to increase damage chances.
  • Boarding Phase: Resolve boarding actions between security details and raiders.
  • End Phase: Clean up the board, defuse countdown templates, and remove vulnerable tokens.
  • Combat Resolution: Use custom Halo Dice to roll for successes and failures, determining damage to ships.

    Player Experience

    Playing Halo: Fleet Battles – The Fall of Reach is an immersive experience for both fans of the Halo series and wargame enthusiasts. The game requires strategic planning, as players must manage their resources, position their ships effectively, and make tactical decisions during each phase. The boarding phase can be particularly tense, as it often leads to significant outcomes such as the destruction or crippling of multiple ships.

    Pros

  • Lore-Infused: The game stays true to the Halo universe, with scenarios and ships designed in collaboration with 343 Industries.
  • Tactically Rich: Offers deep strategic gameplay with various phases and mechanics.
  • Detailed Models: Highly-detailed plastic ship models enhance the gaming experience.
  • Easy to Learn: Despite its complexity, the game has an intuitive system for new players.

    Cons

  • Steep Learning Curve: While easy to learn, mastering the game takes time and practice.
  • Time-Consuming: Each game session can be lengthy due to the detailed phases and strategic depth.
  • Cost: The initial investment is significant, especially considering additional expansions and models.

    Personal Thoughts on Halo: Fleet Battles – The Fall of Reach

    Halo: Fleet Battles – The Fall of Reach is ideal for fans of the Halo series and those who enjoy tabletop wargames. It offers a unique blend of strategy and lore, making it appealing to both experienced wargamers and new players looking to dive into the Halo universe. However, it may not be the best fit for those seeking quick, light gaming sessions due to its complexity and time requirements.

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