Vintage "Guadalcanal" board game cover featuring silhouettes of soldiers, a bold title in red, a letter excerpt, Marine Corps emblem, and the text "A realistic game of U.S. Marine Corps action - August 7, 1942".
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Guadalcanal (1992)

Guadalcanal (1992 game)

“Guadalcanal” is a board wargame published by Avalon Hill in 1992 as part of the Smithsonian American History Series. The game simulates World War II naval battles near the Solomon Islands, focusing on the land battle of Guadalcanal from August 7, 1942, through January 29, 1943. It is designed for two players and uses hexagonal maps and counters to represent battalion-sized units.

Why is Guadalcanal (1992 game) Popular?

“Guadalcanal” is a popular and significant game for several reasons:
– It is part of the Smithsonian American History Series, which adds credibility and educational value to the game.
– The game simulates historical events and units, providing an engaging and immersive experience for players interested in World War II and the Pacific Theater.
– It is a hex-based wargame, which offers a level of complexity and realism that appeals to strategy and history enthusiasts.
– The game can be played with a variable number of players, making it adaptable to different group sizes.

Game Components of Guadalcanal (1992 game)

“Guadalcanal” includes the following components:
– Hexagonal maps
– Counters representing various units
– A rulebook
– Scenarios based on historical events, such as the naval battles of the Coral Sea, Guadalcanal, and Santa Cruz.

Game Setup of Guadalcanal (1992 game)

To set up the game, players place the hexagonal maps on a flat surface and arrange the counters according to the scenario being played. The game is designed for two players, but it can also be played with more players using an umpire to mediate information exchange and conduct dice rolls.

Gameplay Mechanics of Guadalcanal (1992 game)

“Guadalcanal” is a turn-based game where players take turns moving their units and engaging in combat. The game uses a double-blind system, where players cannot see each other’s hidden units and must rely on intuition and planning. The game is abstracted, meaning that land combat is not simulated in detail, but it still captures the essence of the historical events.

Game Objective of Guadalcanal (1992 game)

The objective of the game is to achieve victory by controlling key objectives and defeating the enemy’s forces. The game is won when one player achieves a predetermined victory condition, such as capturing the enemy’s capital or destroying their fleet.

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