Groves (2018) Board Game
Groves is a board game released in 2018 that combines deck-building, tile placement, and worker placement mechanics in a fantasy setting. Designed by Michael Cofer, Nolan Nasser, and Jeff Wallace, this game challenges players to cultivate their own magical groves and compete for the favor of the elemental spirits.
Game Components of Groves
How To Setup Groves
To set up **Groves**, each player selects a color and takes the corresponding bag, adding 8 white spirit tokens to it. Each player receives a starting Grove card that provides crystals and additional spirits for their bag. The Tree mat is placed between the players, and various tokens are sorted and placed nearby. The cards are shuffled into their specific decks, with the Realm Bonus deck and Grove cards set up in designated areas. Three Realm Bonus cards and four Grove cards are drawn and placed face up to begin the game.
Gameplay Mechanics and Game Objective
Mechanics:
Game Objective:
Player Experience
Playing **Groves** is an engaging experience that combines strategic planning with a touch of luck. The game offers a rich thematic experience, with beautiful artwork depicting lush landscapes and the four seasons. Players must balance their resource gathering, spirit management, and the strategic placement of their workers to maximize their chances of winning. The game also features a solo mode that is well-designed and enjoyable.
Pros
Cons
Personal Thoughts on Groves
**Groves** is ideal for fans of strategy games who enjoy complex mechanics and thematic depth. It is particularly suited for players who appreciate worker placement and bag building, as it combines these elements in a unique and engaging way. While it may not be the best fit for casual gamers due to its complexity, it offers a rewarding experience for those willing to invest the time and effort to master its strategies.
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