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Graffiti (2007) Board Game

Graffiti is a board game released in 2007 by designer Jacques Zeimet and published by 999 Games. It is a party game that combines elements of line drawing and word games, suitable for 3 to 8 players aged 12 and above.

Game Components of Graffiti

  • Little spray bottles (workers)
  • Paint tokens of different colors
  • Permit tokens
  • Tiles representing graffiti pieces
  • Tokens for scoring

    How To Setup Graffiti

    To set up the game, players need to organize the various components. This includes placing the paint tokens, permit tokens, and graffiti tiles in their respective areas. Each player receives a set of spray bottles (workers) to use during the game.

    Gameplay Mechanics and Game Objective

  • Worker Placement: Players place their spray bottles in different spots to collect paint, permits, and tiles.
  • Resource Management: Players need to manage their paint and permits to paint graffiti pieces.
  • Objective: The goal is to paint graffiti pieces by paying the required colors and permits, and then flipping over the tiles to complete the art.
  • Endgame Scoring: Points are awarded based on the completed graffiti pieces and the segments within them.

    Player Experience

    The game is described as somewhat bland and repetitive. Players go through the motions of collecting resources and painting graffiti without much excitement or challenge.

    Pros

  • Theme: The theme of graffiti art might appeal to some players.
  • Simple Mechanics: The game is easy to learn and understand.

    Cons

  • Repetitive Gameplay: The game is criticized for being boring and lacking variety.
  • Poor Component Quality: The components are described as uninspiring and reminiscent of older games.
  • Limited Strategy: There is little depth or strategy involved in the gameplay.

    Personal Thoughts on Graffiti

    Graffiti is not a game for those seeking complex strategies or engaging gameplay. It is more suited for casual players who might find the theme interesting but are not looking for a deeply immersive experience. The game’s simplicity and lack of excitement make it a less appealing option for many board game enthusiasts. As Tom Vasel from The Dice Tower puts it, “Graffiti is a game about graffiti which this is a nice looking cover I suppose… but the game itself just looks really dull.”

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