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Got ‘Em! (2012) Board Game

Got ‘Em! is an abstract strategy board game that was released in in 2012. It is designed by Sarah Baynes and Ilonka Sauciuc, and published by Calliope Games. The game is suitable for 2 to 4 players, with a recommended age of 8 and above. Got ‘Em! is a game of tactics and strategy, where players compete to control territories on the board and outmaneuver their opponents.

Game Components of Got ‘Em!

  • Game board
  • 40 playing pieces in four colors
  • Rulebook
  • How To Setup Got ‘Em!

  • Place the game board in the center of the table.
  • Each player chooses a color and takes the corresponding playing pieces.
  • Randomly determine the starting player.
  • Players take turns placing their pieces on the board in a strategic manner.
  • Gameplay Mechanics and Game Objective

    In Got ‘Em!, players take turns placing their pieces on the board in an attempt to control territories and gain the most points. The game utilizes mechanisms such as area majority/influence, enclosure, and hand management. The objective of the game is to strategically place your pieces to control the most territories and outscore your opponents.

    Player Experience

    Pros:

  • Easy to learn rules
  • Quick gameplay
  • Strategic depth
  • Cons:

  • Limited replayability
  • Lack of player interaction
  • Personal Thoughts on Got ‘Em!

    Got ‘Em! is a solid abstract strategy game that offers a good mix of tactics and strategy. The game is well-designed and the components are of good quality. However, the lack of player interaction and limited replayability may deter some players from enjoying the game in the long run. In terms of pricing and availability, Got ‘Em! can be found both new and used, making it accessible to a wide range of players. If you enjoy abstract strategy games and are looking for a quick and engaging gameplay experience, Got ‘Em! is worth checking out. However, if you are looking for a game with more player interaction and replay value, you may want to consider other alternatives in the abstract strategy genre.

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