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Good Help (2010) Board Game

Good Help is a board game released in 2010 designed by James Van Niekerk and published by Baksha Games. The game is centered around a mad scientist theme, where players take on the role of assistants trying to collect creatures and monsters for their scientist master.

Game Components of Good Help

  • Game board
  • Creature cards
  • Monster cards
  • Dice
  • Player tokens
  • How To Setup Good Help

  • Place the game board in the center of the table.
  • Shuffle the creature and monster cards and place them in separate decks.
  • Each player chooses a player token and places it on the starting space.
  • Roll the dice to determine the starting player.
  • Gameplay Mechanics and Game Objective

    The objective of Good Help is to collect creatures and monsters for your mad scientist master. Players move around the board by rolling dice and collecting cards when they land on certain spaces. The player with the most valuable collection of creatures and monsters at the end of the game wins.

    Player Experience

    Pros

  • Engaging theme and artwork
  • Simple gameplay mechanics
  • Strategic decision-making in card collection
  • Cons

  • Lack of depth in gameplay
  • Limited replayability
  • Player elimination can occur early in the game
  • Personal Thoughts on Good Help

    Good Help is a decent game with a unique theme and engaging artwork. However, the gameplay lacks depth and can become repetitive after multiple plays. The game’s components are of decent quality, but the pricing may be a bit high for what it offers. There are better alternatives in the market for players looking for more strategic depth and replay value.

    In conclusion, Good Help may be worth your time if you enjoy light-hearted, luck-based games with a mad scientist theme. It is best suited for casual gamers or families looking for a fun and simple board game to play together. However, more serious gamers may find it lacking in strategic depth and may want to consider other options.

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