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Going, Going, GONE! (2013) Board Game

Going, Going, GONE! is a fast-paced board game designed by William Bricker and released in in 2013. It falls under the categories of Action / Dexterity, Party Game, and Real-time, making it a thrilling and engaging experience for players of all ages.

Game Components of Going, Going, GONE!

  • Player tokens and bid tokens: Used for tracking player progress and bids.
  • Card deck: Contains various cards that players can bid on.
  • Bucks: The in-game currency.
  • Auction house boards: Represent different locations where auctions take place.
  • Rulebook: Provides instructions on how to play the game.

    How To Setup Going, Going, GONE!

    To set up the game, players first place the auction house boards in the center of the playing area. Each player chooses a token and receives a starting amount of bucks. The card deck is shuffled and placed within reach of all players. Players then prepare their bid tokens. The game is ready to start once all components are correctly positioned and each player understands their starting resources.

    Gameplay Mechanics and Game Objective

  • Real-time bidding: Players bid simultaneously, creating a fast-paced and competitive environment.
  • Card collection: Players aim to collect valuable cards by bidding with their bucks.
  • Resource management: Managing bucks to maximize bidding potential.
  • Objective: The goal is to accumulate the most valuable collection of cards by the end of the game.

    Player Experience

    Playing Going, Going, GONE is an exhilarating experience, especially for those who enjoy the thrill of auctions. The real-time bidding mechanic adds a layer of excitement and urgency, as players must think quickly to outbid their opponents. The game requires strategic thinking in managing bucks and deciding which cards to bid on, making it engaging for both casual and experienced players.

    Pros

  • Fast-paced gameplay: Keeps players on their toes with simultaneous bidding.
  • High replayability: The random draw of cards ensures different experiences each game.
  • Simple to learn: Easy to understand the basic rules, but challenging to master.
  • Interactive: Encourages player engagement and competition.

    Cons

  • Luck factor: The random draw of cards can significantly influence the game’s outcome.
  • Overwhelming for new players: The real-time aspect can be daunting for those new to such mechanics.
  • Limited strategy for some players: Some players might find the game too focused on quick bidding rather than long-term strategy.

    Personal Thoughts on Going, Going, GONE!

    Going, Going, GONE is perfect for those who enjoy the immediacy and excitement of real-time games. It’s a great fit for groups of friends or families looking for a game that’s both fun and challenging. However, it may not be the best choice for players who prefer more strategic, slow-paced games or those who are easily frustrated by a strong luck factor. If you’re looking for a game that combines quick thinking and strategic bidding, Going, Going, GONE is definitely worth checking out.

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