Going, Going, GONE! (2013) Board Game
Going, Going, GONE! is a fast-paced board game designed by William Bricker and released in in 2013. It falls under the categories of Action / Dexterity, Party Game, and Real-time, making it a thrilling and engaging experience for players of all ages.
Game Components of Going, Going, GONE!
How To Setup Going, Going, GONE!
To set up the game, players first place the auction house boards in the center of the playing area. Each player chooses a token and receives a starting amount of bucks. The card deck is shuffled and placed within reach of all players. Players then prepare their bid tokens. The game is ready to start once all components are correctly positioned and each player understands their starting resources.
Gameplay Mechanics and Game Objective
Player Experience
Playing Going, Going, GONE is an exhilarating experience, especially for those who enjoy the thrill of auctions. The real-time bidding mechanic adds a layer of excitement and urgency, as players must think quickly to outbid their opponents. The game requires strategic thinking in managing bucks and deciding which cards to bid on, making it engaging for both casual and experienced players.
Pros
Cons
Personal Thoughts on Going, Going, GONE!
Going, Going, GONE is perfect for those who enjoy the immediacy and excitement of real-time games. It’s a great fit for groups of friends or families looking for a game that’s both fun and challenging. However, it may not be the best choice for players who prefer more strategic, slow-paced games or those who are easily frustrated by a strong luck factor. If you’re looking for a game that combines quick thinking and strategic bidding, Going, Going, GONE is definitely worth checking out.
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