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Godspeed (2020) Board Game

Godspeed is a board game that was released in 2020 by the publisher Devir. Designed by Clayton Hargrave and Adam Hill, the game is set in a science fiction world and offers an intriguing gameplay experience for 2 to 5 players. With a runtime of 45 to 90 minutes, Godspeed is recommended for players aged 10 and above.

Game Components of Godspeed

  • Workers: Five different workers (Ambassador, Trader, Engineer, Biologist, Captain) with varying strengths
  • Board: Features a four-lane track for defense, commerce, exploration, and infrastructure, along with various action spaces
  • Cards: Development cards, resource collection cards, High Council phase cards, and supply depot cards
  • Buildings: Four types of buildings (Xenoamp, Relic, Fortress, Warehouse) and a starting building specific to each country
  • Resources: Various resources and wild supply pieces
  • Milestones: Flags for achieving specific goals
  • Tiebreaker Token: For resolving ties

    How To Setup Godspeed

    To set up Godspeed, players first select their country, each coming with its own set of starting buildings and workers. Each player receives an initial starting objective and a cargo hold card that provides starting resources. The High Council phase deck and supply depot cards are shuffled and placed on the board. The four-lane track and action spaces are set up according to the game’s instructions. Players also receive their set of workers and place their tokens on the starting positions on the board.

    Gameplay Mechanics and Game Objective

  • High Council Phase: Players bid a worker to avoid negative effects or gain positive effects based on collective actions.
  • Supply Depot Phase: Players bid workers or credits to secure resources and cards.
  • Action Phase: Players take turns placing two workers to perform actions such as drawing cards, building development cards, and moving up the prestige tracks.
  • Game Objective: Score the most points by advancing on the four tracks (defense, commerce, exploration, infrastructure) and achieving milestones.

    Player Experience

    Playing Godspeed involves a mix of strategic planning and tactical decision-making. The blind bidding for turn order and the High Council phase add a layer of tension and negotiation, making each round dynamic. Players must balance the use of their workers between bidding, taking actions, and building development cards. The game’s theme of colonizing a distant planet is enhanced by the dreamy, pastel-infused alien landscape on the board.

    Pros

  • Strategic Depth: The game offers complex decisions, especially in the bidding and worker placement phases.
  • Negotiation and Interaction: The High Council phase introduces direct player interaction and negotiation.
  • Thematic Consistency: The game’s theme is well-supported by its production quality and artwork.
  • Variety in Player Powers: Different workers and starting buildings provide unique abilities and challenges.

    Cons

  • Initial Overwhelm: The game can be overwhelming during the first playthrough due to the numerous mechanics and options.
  • Complexity: It may not be suitable for casual gamers due to its depth and complexity.

    Personal Thoughts on Godspeed

    Godspeed is ideal for fans of worker placement games and those who enjoy strategic planning and resource management. The game’s unique blend of blind bidding, negotiation, and area control makes it stand out in the Eurogame category. However, it may not be the best fit for new gamers or those seeking a light, casual experience. For experienced gamers looking for a challenging and engaging game, Godspeed offers a rich and rewarding experience.

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