Vintage "Go to the Head of the Class" board game box cover by Milton Bradley, featuring illustrations of children engaged in classroom activities and playing the game, with a prominent "NEW 19th Edition" badge in the top right corner.
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Go to the Head of the Class (1936)

Go to the Head of the Class

“Go to the Head of the Class” is a roll-and-move board game published originally by the Chad Valley Co Ltd. in 1936 and later by Milton Bradley (now owned by Hasbro). The game was last produced by Winning Moves USA in 2013. The game is designed to look like a top view of a school classroom with the teacher’s blackboard at one end. Players advance to the “head of the class” by moving tokens from desk to desk as a result of answering questions correctly. The game includes random “chance cards” that add or subtract positions without involving a question, such as “Put away that peashooter and go back 3 desks” or “For good penmanship, advance two desks”.

Significance and Gameplay

The game is popular and significant because it tests players’ knowledge in various subjects, including Language, Science, Art & Music, Mathematics, History, Literature, and Geography. The game has been produced in various editions, with some being vintage and collectible.

Game Components of Go to the Head of the Class

– Game board
– Tokens (originally cardboard images of adult and children affixed to wooden or plastic bases)
– Dice
– Question cards
– Chance cards

Game Setup of Go to the Head of the Class

– Place the game board in the center of the playing area.
– Each player chooses a token and places it on the “Start” space.
– Roll the dice to determine the first player.
– The first player takes their turn by rolling the dice, and the teacher asks the question on the current page with the same number as the rolled number.

Gameplay Mechanics of Go to the Head of the Class

– Players take turns rolling the dice and answering questions.
– If a player answers a question correctly, they move their token forward the number of desks indicated on the chance card.
– If a player rolls a double, they may choose to either move their token forward or backward the same number of desks as the rolled number.

Game Objective of Go to the Head of the Class

The goal is to be the first player to reach the “Head of the Class” by answering questions correctly and moving tokens from desk to desk.

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