Gloom (2005) Board Game
Gloom is a card game that was released in 2005 by Atlas Games. It is designed by Keith Baker and features artwork by Michelle Nephew, J. Scott Reeves, and Todd Remick. The game falls under the categories of Horror and Humor, making it a unique and intriguing choice for players looking for something different in the gaming world.
Game Components of Gloom
How To Setup Gloom
To set up Gloom, each player starts with a hand of five cards and a set of family member cards. Each player has a family consisting of five members, unless playing with four players, in which case one family member is set aside. Players begin by drawing cards and preparing to inflict misery on their family members while making their opponents’ characters happier.
Gameplay Mechanics and Game Objective
Player Experience
Playing Gloom is a delightful yet morbid experience, where players creatively narrate the misfortunes and mishaps of their family members. The game encourages storytelling and can lead to humorous and dark narratives. The gameplay is relatively quick, lasting about 60 minutes, and is suitable for 2-5 players. The transparent cards and stacking mechanism make point calculations easy and visually appealing.
Pros
Cons
Personal Thoughts on Gloom
Gloom is ideal for fans of dark humor, those who enjoy storytelling in their games, and players looking for a unique card game experience. It is recommended for players aged 13 and above due to its mature themes. The game’s ability to encourage creative narratives and its quick gameplay make it a great addition to any gaming group. If you have a morbid sense of humor and enjoy games that tell stories, Gloom is definitely worth checking out.
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