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Ghosts (2007) Board Game

Ghosts is a card game designed by Reiner Knizia and released in 2007 by AMIGO. The game is known for its simple rules and quick gameplay, making it suitable for children and families.

Game Components of Ghosts

  • Game board** representing a village
  • Taoist monk player tokens**
  • Ghost tokens** with various abilities
  • Villager tiles** offering different bonuses
  • Tao dice** in six colors (red, blue, green, yellow, black, and white)
  • Tao tokens** for additional dice rolls
  • Incarnation of Wu-Feng tokens**
  • Curse die** for random effects
  • Traps and other items**

    How To Setup Ghosts

    To set up the game, players first arrange the village tiles in a specific pattern. Each player chooses a Taoist monk and places their token on the corresponding tile. The ghost tokens are shuffled and placed face down on designated spaces on the board. The incarnation of Wu-Feng and other necessary tokens are set aside to be introduced later in the game.

    Gameplay Mechanics and Game Objective

  • Cooperative gameplay: Players work together to protect the village.
  • Ghost introduction: At the start of each turn, a player brings a ghost into play and places it on a free spot.
  • Ghost abilities: Some ghosts affect the Taoists, others cause random effects via the curse die, and some haunt villager tiles.
  • Taoist movement: Players move their Taoist token to adjacent tiles to exorcise ghosts or benefit from villager tiles.
  • Exorcism: Players roll Tao dice to match the colors of the ghost; they can use Tao tokens to supplement their rolls.
  • Objective: Defeat the incarnation of Wu-Feng, the final boss, or prevent three village tiles from being haunted, the draw pile from being emptied, or all Taoists from dying.

    Player Experience

    Playing **Ghosts** is an intense cooperative experience where communication and strategy are key. Players must work together to manage the influx of ghosts, use their unique abilities effectively, and make tactical decisions to save the village. The game offers a high level of replayability due to the random placement of ghosts and the varied abilities of the Taoist monks.

    Pros

  • Cooperative gameplay** encourages teamwork and strategy.
  • High replayability** due to random ghost placements and various Taoist abilities.
  • Engaging mechanics** such as the use of Tao dice and tokens.
  • Thematic integration** with the supernatural theme.

    Cons

  • Steep learning curve** for new players due to complex rules.
  • High difficulty level** can be discouraging for casual players.
  • Lengthy gameplay** can range from 60 minutes.

    Personal Thoughts on Ghosts

    **Ghosts** is ideal for fans of cooperative games and those who enjoy strategic depth. It is best suited for players aged 12 and above who are looking for a challenging and immersive gaming experience. The game’s theme and mechanics make it a great choice for players interested in supernatural or fantasy settings. However, it may not be the best fit for casual gamers or those looking for a quick, light-hearted game.

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