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Gettysburg: Three Days in July (1995) Board Game

Gettysburg: Three Days in July is a historical wargame that simulates the famous Battle of Gettysburg, which took place during the American Civil War in in 1995. Designed by Keith Rocco and published in 1995, the game allows players to take on the roles of Union and Confederate commanders as they maneuver their troops across the battlefield.

Game Components of Gettysburg: Three Days in July

  • Game Board: 1 large 21″ x 37″ game board.
  • Playing Pieces: 137 double-sided playing pieces.
  • Rules Booklet: 1 rules booklet.
  • Symbol Sheets: 2 symbol sheets.
  • Flag Sheets: 2 flag sheets.
  • Combat Table: 1 combat table.
  • Time Track Card: 1 time track card.
  • Time of Arrival Tables: 2 time of arrival tables.
  • Strength Sheet Pads: 2 strength sheet pads.
  • Die: 1 die.
  • Time Track Markers: 2 time track markers.

    How To Setup Gettysburg: Three Days in July

    Setting up the game involves placing the game board in the middle of the playing area, arranging the double-sided playing pieces according to the scenario being played, and distributing the various tables and markers. Players must also familiarize themselves with the rules and the specific setup requirements for each scenario. The game’s components, such as the symbol sheets and flag sheets, need to be placed within easy reach.

    Gameplay Mechanics and Game Objective

  • Game Category: War game, specifically a “Hex and Counter” game.
  • Designer: Part of the Great Battles of the American Civil War series, but specific designer not mentioned in available sources.
  • Objective: Players aim to recreate the Battle of Gettysburg, managing units at a regimental level to achieve historical or hypothetical outcomes.
  • Mechanics:
  • Hex Grid: The game uses a hex grid to represent the battlefield.
  • Fog of War: Counters are mounted on pedestals to introduce an element of uncertainty.
  • Combat Resolution: Uses a combat table to resolve battles.
  • Resource Management: Players manage unit strength and movement.

    Player Experience

    **Gettysburg: Three Days in July** offers a deeply immersive experience for war gamers. The game’s detailed components and rules allow players to delve into the strategic and tactical aspects of the Battle of Gettysburg. The “Fog of War” mechanic adds an element of unpredictability, making each playthrough unique. However, the game’s complexity and the need to manage numerous units and rules can make it daunting for new players.

    Pros

  • Detailed Historical Representation: The game is highly detailed, allowing players to recreate the battle with a high degree of historical accuracy.
  • Replayability: Multiple scenarios and the “Fog of War” mechanic ensure high replayability.
  • Engaging Mechanics: The combination of hex grid movement and combat resolution tables keeps the game engaging and challenging.

    Cons

  • Complexity: The game has a steep learning curve due to its detailed rules and numerous components.
  • Availability: The game has not been printed in recent years, making it harder to find.
  • Setup Time: Setting up the game can be time-consuming due to the number of components and the need to follow specific setup instructions.

    Personal Thoughts on Gettysburg: Three Days in July

    **Gettysburg: Three Days in July** is a game tailored for dedicated war gamers and history enthusiasts. It offers a rich and immersive experience that allows players to explore the intricacies of the Battle of Gettysburg. While it may be challenging for new players due to its complexity, it is a rewarding game for those willing to invest the time to learn its mechanics. If you’re passionate about the American Civil War and enjoy detailed strategy games, this is an excellent choice. However, for casual gamers or those new to war games, it might be overwhelming.

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