Gess (1994)
Gess
Gess is an abstract strategy board game for two players, created by the Puzzles and Games Ring of The Archimedeans and first published in 1994 in the society’s journal Eureka. The name “Gess” was chosen as a conflation of “chess” and “Go” and is pronounced with a hard “g” as in “Go… “, and is thus homophonous with “guess”. It was popularized by Ian Stewart’s Mathematical Recreations column in the November 1994 issue of Scientific American.
Why is Gess Popular?
Gess is a unique and challenging game that combines elements of chess and Go, two of the most popular strategy games in the world. It is significant because it offers a fresh and innovative take on abstract strategy games, and has gained a following among players who enjoy a mental challenge.
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