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Gathering Storm (2015) Board Game

Gathering Storm is a wargame set during World War II, designed by Rodger B. MacGowan and published by GMT Games in in 2015. The game allows players to simulate the conflict and strategic decision-making during this tumultuous period in history.

Game Components of Gathering Storm

  • Four countersheets
  • One 22″x30″ mapboard
  • One 8.5″x11″ mapboard overlay
  • 144 Random event cards
  • Rulebook
  • Battle Manual
  • Transition Rulebook
  • Scenario Cards
  • Sample Game Map and Countersheets available for preview.

    How To Setup Gathering Storm

    Setting up Gathering Storm involves organizing the various game components, including the mapboards, countersheets, and random event cards. Players must also familiarize themselves with the rulebook, battle manual, and transition rulebook to understand the game’s mechanics and setup procedures. The game’s complex nature means setup can be time-consuming, requiring careful attention to the placement of counters and the allocation of resources.

    Gameplay Mechanics and Game Objective

  • Random Events: Six random events occur each turn, providing unlimited replay value.
  • Economic System: Based on tiles and activity counters, eliminating paperwork.
  • Mobilization: Flexible rules allowing players to emphasize civilian or military production.
  • Unit Construction: Players can activate reserve units for immediate benefits at the cost of future options.
  • Research: Variable research focusing on air, naval, military, or intelligence projects.
  • Diplomatic System: Fast-moving system with public targets but hidden allocated points.
  • Shipbuilding: Allows varied fleets, including 5-factor super battleships.
  • Crisis System: Dynamic system where Allies can appease or oppose the Axis, with uncertain war outcomes.
  • No Dice: The game does not use dice for resolving outcomes.
    The objective is to prepare for and potentially influence the outbreak of World War II, exploring various historical what-ifs and alternate scenarios.

    Player Experience

    Gathering Storm offers a deeply immersive and complex gaming experience, appealing to those who enjoy strategic planning and historical simulation. The game’s intricate mechanics and numerous components can make it challenging but rewarding for dedicated players. With its focus on historical accuracy and flexible gameplay, it allows players to delve into the intricacies of World War II preparations and explore different historical paths.

    Pros

  • High Replayability: Six random events each turn and multiple historical what-ifs provide endless scenarios.
  • Deep Strategy: Complex mechanics involving economics, mobilization, and research.
  • Historical Accuracy: Detailed simulation of the period leading up to World War II.
  • Flexible Gameplay: Allows players to make significant decisions impacting the game’s outcome.
  • No Dice: Mechanic ensures strategy over luck.

    Cons

  • Complex Setup: Requires significant time and effort to set up and understand the rules.
  • Long Playtime: Games can last between 360 to 480 minutes.
  • Steep Learning Curve: Not suitable for casual players due to its intricate mechanics.

    Personal Thoughts on Gathering Storm

    Gathering Storm is ideal for avid board game enthusiasts, particularly those with a keen interest in historical simulations and strategic planning. It is a must-buy for fans of A World at War, as it seamlessly integrates into the larger game universe. However, due to its complexity and lengthy playtime, it may not be the best choice for newcomers to the world of board games or those seeking a quick, casual gaming experience. For those willing to invest the time and effort, Gathering Storm offers a rich and engaging experience that delves deeply into the historical context of the Second World War.

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