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G.E.V. (1978) Board Game

G.E.V. (short for “Ground Effect Vehicle”) is a strategic wargame designed by Steve Jackson and published by Metagaming in in 1978. Set in a futuristic science fiction world, G.E.V. allows players to engage in tactical combat using armored vehicles on a hexagon grid battlefield.

Game Components of G.E.V.

  • Hexagon grid game board
  • Counters representing armored vehicles
  • Dice for combat resolution
  • Rulebook with detailed instructions
  • Player aid cards
  • How To Setup G.E.V.

  • Place the hexagon grid game board on a flat surface.
  • Each player chooses their faction and places their counters on the starting positions.
  • Refer to the rulebook for specific setup instructions based on the scenario being played.
  • Gameplay Mechanics and Game Objective

    In G.E.V., players take turns moving their armored vehicles across the battlefield, using terrain and strategic positioning to gain advantages over their opponent. Combat is resolved through dice rolls and a combat results table, with players aiming to eliminate enemy units while completing specific objectives to win the game.

    Player Experience

    Pros:

  • Strategic depth with multiple options for movement and combat tactics
  • Engaging gameplay that rewards careful planning and foresight
  • Replay value with different scenarios and factions to play as
  • Cons:

  • Steep learning curve for new players
  • Some scenarios may feel unbalanced
  • Limited player interaction beyond combat
  • Personal Thoughts on G.E.V.

    G.E.V. offers a challenging and immersive tactical experience for fans of science fiction wargames. The game’s components are well-designed, and the artwork adds to the futuristic theme. While the learning curve may be daunting for beginners, the depth of strategic options and replayability make it worth the investment for seasoned players. G.E.V. is a solid choice for fans of hexagon grid wargames looking for a sci-fi twist.

    Overall, G.E.V. is a game that is worth your time if you enjoy strategic combat simulations and are willing to put in the effort to learn its intricacies. However, those looking for a more casual gaming experience may want to consider alternative options.

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