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G.E.V. (1978) Board Game

G.E.V. (short for “Ground Effect Vehicle”) is a strategic wargame designed by Steve Jackson and published by Metagaming in in 1978. Set in a futuristic science fiction world, G.E.V. allows players to engage in tactical combat using armored vehicles on a hexagon grid battlefield.

Game Components of G.E.V.

  • Larger map
  • Units from Ogre (with some additions)
  • Expanded terrain rules
  • Detailed overrun rules
  • Reinforcement mechanics
  • Infantry and armor units

    How To Setup G.E.V.

    Setting up G.E.V. involves placing the larger map, which includes various terrain features such as rivers, forests, and grasslands. Players then deploy their units, which include a variety of infantry and armor, including hovercraft. The setup is designed to reflect a futuristic battlefield with both sides having different objectives and starting positions.

    Gameplay Mechanics and Game Objective

  • Terrain Effects: Expanded rules for how different terrains affect unit movement and combat.
  • Overrun Rules: Detailed mechanics for when units overrun enemy positions.
  • Reinforcement Mechanics: Players can call in reinforcements during the game.
  • Infantry and Armor Combat: Engagements between different types of units with varying capabilities.
  • Objective: The attacker aims to destroy key targets such as depots, communication centers, and bridges, while the defender must hold the line with limited forces until reinforcements arrive.

    Player Experience

    G.E.V. offers a dynamic and strategic gameplay experience, allowing players to engage in a wide range of tactics. The game balances the attacker’s aggressive movements with the defender’s need to conserve forces and wait for reinforcements. This balance creates a tense and immersive experience, with players constantly adapting to the changing battlefield.

    Pros

  • Strategic Depth: The game includes detailed rules for terrain and overrun, making each battle unique.
  • Flexibility: Allows for various scenarios and player choices.
  • Role-Playing Element: Players must manage their forces carefully, making decisions that feel like real command-level strategies.
  • Larger Map: Provides more space for maneuvering and strategic planning.

    Cons

  • Complexity: The expanded rules and detailed mechanics can make the game overwhelming for new players.
  • Time Commitment: Setting up and playing the game can be time-consuming due to the complexity and scale.

    Personal Thoughts on G.E.V.

    G.E.V. is ideal for experienced board game players and wargaming enthusiasts who appreciate detailed rules and strategic depth. It is particularly suited for those who enjoyed Ogre and are looking for a more complex and expansive gaming experience. However, new players might find the game’s complexity daunting, so it is recommended for those with prior experience in wargaming or strategy games.

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