G.E.V. (1978) Board Game
G.E.V. (short for “Ground Effect Vehicle”) is a strategic wargame designed by Steve Jackson and published by Metagaming in in 1978. Set in a futuristic science fiction world, G.E.V. allows players to engage in tactical combat using armored vehicles on a hexagon grid battlefield.
Game Components of G.E.V.
How To Setup G.E.V.
Setting up G.E.V. involves placing the larger map, which includes various terrain features such as rivers, forests, and grasslands. Players then deploy their units, which include a variety of infantry and armor, including hovercraft. The setup is designed to reflect a futuristic battlefield with both sides having different objectives and starting positions.
Gameplay Mechanics and Game Objective
Player Experience
G.E.V. offers a dynamic and strategic gameplay experience, allowing players to engage in a wide range of tactics. The game balances the attacker’s aggressive movements with the defender’s need to conserve forces and wait for reinforcements. This balance creates a tense and immersive experience, with players constantly adapting to the changing battlefield.
Pros
Cons
Personal Thoughts on G.E.V.
G.E.V. is ideal for experienced board game players and wargaming enthusiasts who appreciate detailed rules and strategic depth. It is particularly suited for those who enjoyed Ogre and are looking for a more complex and expansive gaming experience. However, new players might find the game’s complexity daunting, so it is recommended for those with prior experience in wargaming or strategy games.
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