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Fury at Midway (2020) Board Game

Fury at Midway is a board game that simulates the pivotal Battle of Midway that took place during World War II. The game allows players to take on the roles of either the Japanese or American forces as they engage in a strategic battle for control of the Pacific.

Game Components of Fury at Midway

  • Maps: Two maps, one for each player, to increase hidden information.
  • Counters: Redesigned counter art.
  • Event Cards: 13 cards representing historical events and intangibles of war.
  • Dice: Used for resolving air strikes.
  • Carrier Display: Tracks aircraft movement between Hanger, Deck/Runway, and Combat Air Patrol (CAP).

    How To Setup Fury at Midway

    To set up the game, each player receives their own map, which includes their fleet’s starting positions and other relevant information. Players place their aircraft on the Carrier Display according to the initial setup rules. Event cards are shuffled and placed within reach of both players. The game also involves setting up the expanded map areas, which include additional hex rows.

    Gameplay Mechanics and Game Objective

  • Air Operations: Players manage aircraft movement between Hanger, Deck/Runway, and CAP.
  • Concealment: Key mechanic where players keep certain information hidden on their board, such as aircraft on CAP or strike groups.
  • Event Cards: Represent historical events and can be used strategically.
  • Combat Resolution: Simple dice mechanic where rolls equal-to or less-than the unit’s Strength score a Hit.
  • Objective: Japanese players must either take Midway or win the carrier battle, while American players need to defend Midway and their fleet.

    Player Experience

    Playing **Fury at Midway** involves strategic decisions on when to strike, how to defend, and managing air operations effectively. The game emphasizes the doctrinal differences between the US and Japanese fleets, such as the US having a Search advantage. Players can experience both historical and a-historical outcomes, and the game’s design allows for multiple strategies to be tested in a single evening.

    Pros

  • Quick Play: Games typically last 90-120 minutes.
  • Depth of Decisions: Despite simple mechanics, the game offers deep strategic choices.
  • Hidden Information: The two-map system adds an exciting element of surprise.
  • Historical Accuracy: The game captures the essence of the Battle of Midway.

    Cons

  • Limited Surface Forces: Surface forces are abstracted, focusing primarily on air operations.
  • Dice Rolls: The combat resolution mechanic, though simple, relies on dice rolls which can introduce randomness.
  • Event Card Draw: Drawing an event card that cannot be used can feel like a missed opportunity.

    Personal Thoughts on Fury at Midway

    **Fury at Midway** is ideal for players interested in air operations and historical wargames, particularly those who enjoy strategic depth without overwhelming complexity. The game’s ability to deliver both historical and a-historical outcomes makes it appealing for those who want to explore different scenarios of the Battle of Midway. While it may not be the best fit for those seeking detailed surface warfare simulations, it is a great choice for those who enjoy the intricacies of air combat and strategic planning.

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