Full Thrust (1992) Board Game
Full Thrust is a science fiction miniatures wargame that was first released in in 1992. It was designed by Paul Copeland, Dave Garnham, and Barrie Quin, and published by Ground Zero Games. The game has gained a dedicated following over the years for its strategic gameplay and detailed miniatures.
Game Components of Full Thrust
How To Setup Full Thrust
To set up Full Thrust, players start by placing their fleets at opposite ends of the battle area. Each ship begins with an initial velocity of 8 movement units. Players secretly write down their movement orders for each ship, which are then executed simultaneously or one after another according to those orders. The game area can be measured in inches, centimeters, or any other unit agreed upon by the players, with each unit representing a Movement Unit (MU).
Gameplay Mechanics and Game Objective
Player Experience
Full Thrust offers a unique and engaging gameplay experience with its simultaneous turn mechanism, which requires players to predict their opponents’ movements. The game allows for a high degree of creativity and customization, particularly in ship design, where players can build their own ships from scratch by allocating points to hulls, weapons, and engines. This flexibility, along with the availability of free downloadable rules, makes it accessible and appealing to a wide range of players.
Pros
Cons
Personal Thoughts on Full Thrust
Full Thrust is ideal for fans of space battles and tactical strategy games. It caters well to those who enjoy customization and planning, as well as those looking for a game that offers a mix of simplicity in basic rules and depth in advanced mechanics. The game’s ability to be adapted to various sci-fi universes adds to its appeal, making it a versatile choice for wargamers and sci-fi enthusiasts alike.
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