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Fortress America (2012) Board Game

Fortress America is a board game that was originally released in 1986 by Milton Bradley, but was re-released in 2012 by Fantasy Flight Games. The game is set in an alternate future where the United States is invaded by three world powers – the Asian People’s Alliance, the Central American Federation, and the Euro-Socialist Pact. The players take on the role of either the invading forces or the American defenders in a strategic battle for control of the continent.

Game Components of Fortress America

  • Map: A broad map depicting the United States.
  • Units: Numerous miniatures including tanks, bombers, hovertanks, APCs, and more.
  • Laser Cannon: Represented by models and cards, these are crucial for the U.S. defense.
  • Reinforcement Cards: For both the U.S. and invading forces, these cards provide new units and abilities.
  • Event Cards: Optional for the invaders, introducing additional challenges and opportunities.
  • Dice: Used for resolving combat and other game mechanics.

    How To Setup Fortress America

    To set up the game, players first place the map of the United States on the table. The U.S. player sets up their initial defense units, while the three invading players (Asian, Central American, and Euro-Soviet) position their forces in their respective invasion zones. Each player receives their starting hand of cards and units according to the game’s rules. The laser cannon towers are also set up, ready to be activated as the game progresses.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Turn-Based: Players take turns in a sequence, with the U.S. player and the three invading players each having their turn.
  • Combat Resolution: Using dice rolls to determine the outcomes of battles.
  • Reinforcements: The U.S. player draws cards for new units or abilities, while invading forces receive reinforcements in set zones.
  • Laser Cannon: U.S. laser cannons have a 60% chance to destroy an enemy unit anywhere on the board.

    Game Objective

  • Invaders: Must capture and hold 18 or more cities on the map until the end of a full turn.
  • U.S. Player: Must prevent the invaders from capturing and holding the required number of cities.

    Player Experience

    Playing Fortress America is a dynamic and intense experience. Initially, the U.S. player seems overwhelmed by the sheer number of invading forces. However, as the game progresses, the U.S. gains significant advantages through the deployment of laser cannons and the arrival of new units and partisans behind enemy lines. The invaders start strong but gradually run out of reinforcements, leading to a see-saw battle where the balance of power shifts dramatically. The game demands strategic thinking and adaptability from all players.

    Pros

  • Balanced Gameplay: Despite initial disparities, the game balances out as it progresses.
  • Strategic Depth: Players must manage resources, units, and laser cannons strategically.
  • High Replayability: Different card draws and player strategies ensure varied gameplay.
  • Thematic Immersion: The game’s setting and components create a vivid and engaging scenario.

    Cons

  • Complex Setup: Setting up the game can be time-consuming and requires careful attention to rules.
  • Limited Teamplay for Invaders: Invaders play somewhat independently, limiting cooperative strategy discussions.
  • Lengthy Playtime: Games can last up to 180 minutes, which may deter some players.

    Personal Thoughts on Fortress America

    Fortress America is ideal for fans of strategic wargames and those who enjoy complex, thematic gameplay. It’s a great choice for players who appreciate the challenge of managing resources and adapting strategies mid-game. However, it may not be the best fit for players seeking quick, light-hearted games or those who prefer more cooperative teamplay dynamics. If you’re up for a battle of wits and strategy, Fortress America offers a compelling and engaging experience.

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