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For Sale (1997) Board Game

For Sale is a classic card game designed by Stefan Dorra and originally released in in 1997. It has gained popularity for its simple yet strategic gameplay that appeals to a wide range of players. The game has been published by Eagle-Gryphon Games and has garnered positive reviews for its engaging mechanics and replayability.

Game Components of For Sale

  • Cards: Property cards and money tokens
  • Player Boards: For tracking players’ assets
  • Auction Mechanism: For bidding on properties
  • Rulebook: For game instructions

    How To Setup For Sale

    To set up *For Sale*, first shuffle the property cards and deal them out equally among the players. Each player starts with a set amount of money. The remaining property cards are placed within reach of all players. The money tokens are also distributed centrally.

    Gameplay Mechanics and Game Objective

  • Bidding: Players bid on properties using their money tokens.
  • Auction: Properties are auctioned off one by one, and players must decide how much to bid.
  • Selling: After acquiring properties, players then sell these properties for different amounts of money.
  • Objective: The goal is to be the richest player at the end of the game by buying properties at low prices and selling them at high prices.

    Player Experience

    *For Sale* is known for its quick and engaging gameplay. It takes about two minutes to learn and only 15-30 minutes to play, making it perfect for groups looking for a fun, competitive experience without a huge time commitment. The game requires strategic thinking and involves a lot of game theory, particularly in the bidding phase.

    Pros

  • Easy to Learn: Simple rules make it accessible to new players.
  • Fast Gameplay: Quick rounds keep the game exciting and dynamic.
  • Compact Travel Version: Ideal for carrying around due to its small size.
  • High Replayability: Different strategies and random property values ensure each game is unique.

    Cons

  • Limited Complexity: Some players may find it too simple or lacking in depth.
  • Money Tokens: The travel version’s money tokens can be flimsy.
  • Randomness: The auction phase introduces an element of luck, which might not appeal to all players.

    Personal Thoughts on For Sale

    *For Sale* is an excellent choice for anyone looking for a light-hearted, fast-paced game that combines bidding and strategy. It’s ideal for game nights with friends or family gatherings where you want something fun and competitive but don’t want to commit to hours of gameplay. This game is particularly suited for groups of 3-6 players and is a great introduction to more complex bidding and auction games.

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