Flying Colors (2003) Board Game
Flying Colors is a historical wargame that focuses on naval combat during the Age of Reason, American Revolutionary War, and Napoleonic era. It was released in 2003 and designed by Rodger B. MacGowan, Mike Nagel, and Mark Simonitch. The game is published by GMT Games and is known for its detailed simulation of naval battles.
Game Components of Flying Colors
How To Setup Flying Colors
Gameplay Mechanics and Game Objective
In Flying Colors, players take on the role of naval commanders and engage in battles using a variety of ships. The game involves dice rolling, grid movement, line of sight, and movement points. The objective is to strategically maneuver your ships and outmaneuver your opponent to achieve victory.
Player Experience
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Personal Thoughts on Flying Colors
Flying Colors is a well-crafted wargame that appeals to fans of naval warfare and historical simulations. The game’s components are of high quality, and the attention to detail in recreating historical battles is commendable. However, the game’s long runtime and complex mechanics may be off-putting to casual gamers.
In terms of pricing and availability, Flying Colors can be found both new and used, with prices varying depending on the condition of the game. For those interested in similar games, other titles in the wargame genre such as Commands & Colors: Napoleonics and Wooden Ships & Iron Men may also be worth exploring.
Ultimately, Flying Colors is worth your time if you enjoy detailed historical simulations and are willing to invest the time to learn its intricate mechanics. It is recommended for players who have a keen interest in naval warfare and are looking for a challenging and immersive gaming experience. However, casual gamers or those looking for a more accessible game may want to skip Flying Colors.
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