Flux (1986) Board Game
Flux is a strategy board game that was first released in 1986 by designer Glenn Wallbridge. The game falls into the fantasy, fighting, and territory-building categories, making it a popular choice for players who enjoy strategic gameplay. With a runtime of 90 minutes and designed for 2 to 6 players aged 12 and above, Flux has become a classic in the board game world.
Game Components of Flux
How To Setup Flux
Players start by placing their pieces on the board, which represents the Great Planes of Grob. The exact setup details are limited, but generally, players position their pieces in a starting area, ready to engage in magical duels.
Gameplay Mechanics and Game Objective
– Players cast spells to summon creatures or affect the game state.
– Direct combat between players’ creatures.
– Strategic use of spells to outmaneuver opponents.
Player Experience
Playing **Flux** involves a blend of strategy and luck, as players must wisely use their spells and creatures to outwit their opponents. The game requires a mix of short-term tactical decisions and long-term strategic planning, making it engaging for fans of competitive and fantasy-themed games.
Pros
Cons
Personal Thoughts on Flux
**Flux** is ideal for players who enjoy competitive games with a fantasy theme and strategic depth. It is particularly suited for those who like direct player interaction and the challenge of outmaneuvering opponents through magical battles. However, due to the age of the game, it may appeal more to collectors and enthusiasts of vintage board games rather than new players seeking modern gameplay mechanics.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.