Fleet (2012) Board Game
Fleet is a card game that was released in 2012 by designers Ben Pinchback and Matt Riddle. The game is published by Eagle-Gryphon Games and falls under the categories of Card Game and Nautical. It is designed for 2 to 4 players, with a recommended age of 10 and above. With a runtime of 30 to 45 minutes, Fleet offers players a strategic and engaging gameplay experience.
Game Components of Fleet
How To Setup Fleet
To set up Fleet, each player starts with a handful of starting cards. The license cards are shuffled and a small set is auctioned off to the players. Each player must bid on these licenses using their cards, which can be used for various purposes such as money, boats, or captains. Once the licenses are distributed, players can begin launching boats by placing boat cards in front of them and assigning captains to these boats.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
The objective is to acquire the most victory points by managing resources effectively, launching boats, capturing fish, and utilizing licenses and captains to maximize points.
Player Experience
In Fleet, players experience a mix of strategic planning and resource management. The game starts with an auction phase where players bid on licenses, each offering unique abilities. As the game progresses, players launch boats, assign captains, and collect fish. The game requires careful planning and efficient use of cards, which can be challenging but also rewarding. The game feels a bit repetitive in the middle rounds but remains engaging due to the variety of strategies and combinations of licenses and captains.
Pros
Cons
Personal Thoughts on Fleet
Fleet is ideal for players who enjoy strategic card games and engine-building mechanics. It fits well in a collection alongside games like Azul, Sagrada, and Nova Luna, offering a balance of complexity and playtime. The game is suitable for both new and experienced gamers, providing a fun and challenging experience. However, it may not be the best fit for those seeking a highly interactive or very short game, as it requires careful planning and strategic decision-making.
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