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Fire On The Suns: Tactical Command Fleet Book 1 (2001) Board Game

Fire On The Suns: Tactical Command Fleet Book 1 is an expansion for the base game Fire On The Suns. Released in 2001, it is a science fiction wargame designed by Ellis & Company Publishing. The game is designed for 2-3 players aged 12 and up, with a runtime of approximately 60 minutes. The game features campaign/battle card-driven mechanics, hexagon grid movement, roll/spin and move actions, and simultaneous action selection.

Game Components of Fire On The Suns: Tactical Command Fleet Book 1

  • One 36-page rulebook**
  • 416 color 5/8′ cardstock counters**
  • Two 11’x17′ hexmaps**
  • Two Fleet Control Cards**
  • One Firepower Resolution Card**
    This expansion requires the base game **Fire On The Suns: Tactical Command** to play.

    How To Setup Fire On The Suns: Tactical Command Fleet Book 1

    Setting up the game involves integrating the new components from the expansion into the base game. Players need to include the new rules, maps, and counters provided in the expansion. The setup is designed to be straightforward, allowing players to quickly incorporate the new elements and start playing. The rulebook contains all necessary instructions to set up and play hundreds of different scenarios.

    Gameplay Mechanics and Game Objective

  • Campaign/Battle Card Driven: The game uses cards to drive battles and campaigns.
  • Hex-and-Counter: The game features a hexagonal grid system and uses counters to represent units.
  • Roll and Move: Players roll dice to determine movement.
  • Simultaneous Action Selection: Players select their actions simultaneously.
    The objective is to engage in interstellar conflict, managing fleets and resources to achieve victory in various scenarios between the Terran Federal Republic and new factions like the Q’Tez Hegemony.

    Player Experience

    **Fire On The Suns: Tactical Command Fleet Book 1** offers a fast-paced and engaging experience, designed to be learned in half an hour and played in under an hour. Players can enjoy a variety of scenarios, from quick lunch break sessions to entire campaigns over a weekend. The expansion adds new depth with additional scenarios and a new race, enhancing the replayability of the base game.

    Pros

  • Fast-paced gameplay: Quick to learn and play.
  • High replayability: Hundreds of different scenarios.
  • New content: Adds a new race and scenarios to the base game.
  • Easy setup: Straightforward integration with the base game.

    Cons

  • Requires base game: Not a standalone product.
  • Limited player count: Designed for 2 to 3 players.
  • Out of stock: Currently unavailable in many stores.

    Personal Thoughts on Fire On The Suns: Tactical Command Fleet Book 1

    This expansion is perfect for fans of the **Fire On The Suns: Tactical Command** series who are looking to expand their gaming experience with new challenges and scenarios. It is ideal for those who enjoy science fiction and wargames, particularly those who appreciate hex-and-counter mechanics and campaign-driven gameplay. If you’re already invested in the base game, this expansion is a must-have to add fresh content and extend the game’s lifespan.

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