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Finger Guns at High Noon (2019) Board Game

Finger Guns at High Noon is a party game that was released in 2019, designed by Burr Johnson and Daniel Solis. Set in the American West, this game combines elements of alliances, rock-paper-scissors, and simultaneous action selection to create a fast-paced and engaging experience for 3-8 players.

Game Components of Finger Guns at High Noon

  • Player sheets
  • Ally cards with various game-bending actions
  • Sheriff Badge
  • Rulebook

    How To Setup Finger Guns at High Noon

    Setup involves distributing player sheets to each participant and placing the Ally cards face-up on the table. The Sheriff Badge is also made available to track who called “Draw!” in the previous round. Players are free to discuss and negotiate strategies before the game begins.

    Gameplay Mechanics and Game Objective

  • Simultaneous Action Selection: Players simultaneously choose actions using hand gestures.
  • Player Elimination: Players can eliminate each other using pistols, dynamite, and power shots.
  • Negotiation: Players can convince others to join their side or form alliances.
  • Social Interaction: Free-form discussion phase where players can persuade and mislead each other.
  • Objective: The last player standing wins, unless the ghosts eliminate everyone, in which case no one wins.

    Player Experience

    Finger Guns at High Noon is a highly interactive and strategic game that blends social interaction with quick reflexes. Players must craft their plans, negotiate with others, and execute their actions swiftly. The game encourages deception and cooperation, making each round unpredictable and engaging. The inclusion of Ally cards adds a layer of strategy and replayability.

    Pros

  • High Social Interaction: Encourages talking, persuading, and negotiating among players.
  • Strategic Depth: Balanced actions and consequences make each decision critical.
  • Quick Gameplay: Games are short, lasting about 20 minutes.
  • Replayability: Ally cards and varied player actions ensure different experiences each time.
  • Affordable: Priced at around $10-$12, making it a good value for the fun provided.

    Cons

  • Potential for Dominance: A single player could potentially disrupt the discussion phase if not managed correctly, though the Sheriff Badge mechanic helps mitigate this.
  • Distracted Players: Players who are not paying attention can be eliminated quickly if someone calls “Draw!” unexpectedly.

    Personal Thoughts on Finger Guns at High Noon

    This game is ideal for those who enjoy social, fast-paced, and strategic party games. It is perfect for breaking the ice in new groups or adding a fun, thematic element to game nights. The balance between strategy and social interaction makes it appealing to a wide range of players, from casual gamers to those who enjoy more complex gameplay. However, it may not be the best fit for players who prefer longer, more immersive games or those who are easily distracted, as focus is crucial to success in this game.

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