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Fifth Frontier War (1981) Board Game

Fifth Frontier War is a science fiction wargame published by Game Designers’ Workshop in in 1981. The game is set in the Traveller universe, a popular role-playing game setting known for its interstellar travel, political intrigue, and military conflicts. Fifth Frontier War simulates a conflict between the Imperium of Man and the Zhodani Consulate, two major powers within the Traveller universe.

Game Components of Fifth Frontier War

  • A 22″ x 28″ map depicting the Jewell, Regina, Lanth, and Vilis subsectors, along with parts of four other subsectors, totaling 146 star systems.
  • 480 counters representing combat units.
  • 240 counters to record losses of ground troops and system defense boats.
  • A rulebook.
  • 2 six-sided dice.

    How To Setup Fifth Frontier War

    Setting up *Fifth Frontier War* involves preparing the map board, which includes various subsectors of the Spinward Marches, and distributing the counters for combat units, ground troops, and system defense boats. The game starts with the invasion of the subsectors by the Zhodani forces. Players need to familiarize themselves with the rulebook to understand the initial placement of units and the sequence of play.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Reinforcement Phase: Players receive reinforcements based on predefined rules.
  • Movement Phase: Units are moved according to the pre-plotted movement.
  • Combat Phase: Combat is resolved by comparing the combat factors of opposing squadrons and using a table to determine losses.
  • Plotting and Reorganization Phase: Players plan and reorganize their forces for the next turn.

    Game Objective

  • The objective is to capture worlds and accumulate victory points, which are typically equal to the tech level of the captured world.
  • The game ends when one player reaches a predetermined number of victory points or when both sides agree to an armistice.

    Player Experience

    *Fifth Frontier War* is known for its complexity and strategic depth, simulating the nature of interstellar warfare in the *Traveller* universe. Players must carefully manage their forces, considering the technological limitations and the slow, tedious process of conquering and defending worlds. The game can be quite long, typically lasting around 4-6 hours, and may end in stalemates or pyrrhic victories.

    Pros

  • Strategic Depth: The game offers a detailed and realistic simulation of interstellar warfare.
  • Immersion: It is set within the rich and detailed universe of *Traveller*, providing a compelling backdrop for gameplay.
  • Complexity: Suitable for players who enjoy deep strategic games that require careful planning.

    Cons

  • Complexity: Can be overwhelming for new players, requiring a significant amount of time and effort to understand the rules.
  • Victory Conditions: The victory conditions have been criticized for favoring the Zhodani player, as high-tech worlds with low population are easier to capture.
  • Length: The game is time-consuming, which may deter players looking for quicker game sessions.

    Personal Thoughts on Fifth Frontier War

    *Fifth Frontier War* is ideal for fans of science fiction and strategic wargames, particularly those familiar with the *Traveller* universe. It offers a challenging and immersive experience that simulates the intricacies of interstellar conflict. However, due to its complexity and lengthy gameplay, it may not be suitable for casual gamers or those new to wargames. For enthusiasts of detailed strategy and science fiction, *Fifth Frontier War* is a rewarding but demanding experience.

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