The image shows a worn board game box for "FIFTH FRONTIER WAR" featuring artwork of three spaceships engaged in a skirmish against a backdrop of a starry sky and a swirling green nebula. The text on the box indicates the game is for use with "TRAVELLER" and is for "Battles for the Spinward Marches" by Game Designers' Workshop (GDW).
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Fifth Frontier War (1981)

Fifth Frontier War

“Fifth Frontier War” is a two-player science fiction board wargame published by Game Designers’ Workshop (GDW) in 1981, and it is the fifth Traveller board game published by GDW. The game is set in the Spinward Marches of the Traveller RPG universe and shares the universe and history of the Traveller role-playing game, but it is a stand-alone board game with no elements of role-playing. The game focuses on eight subsectors of the Spinward Marches, presented either in whole or in part.

Game Components of Fifth Frontier War:

– Map board
– Counters
– Units representing different factions

Game Setup of Fifth Frontier War:

Each player chooses a faction (Imperium or Zhodani Consulate) and deploys their forces on the map board. The game proceeds in turns, with players taking turns to move their units and engage in combat.

Gameplay Mechanics of Fifth Frontier War:

The game is a hex-and-counter wargame, with players moving their units across the map board and engaging in combat. Combat is resolved through a combination of die rolls and card play, with each faction having unique units and abilities.

Game Objective of Fifth Frontier War:

The goal of the game is to control the most subsectors and gain the most victory points by the end of the game.

Player Experience:

Fifth Frontier War is a complex and immersive game that provides a deep experience for players interested in interstellar warfare and the Traveller universe. The game is recommended for players who enjoy hex-and-counter wargames and strategy games with a strong focus on planning and execution. You can find the game online at various retailers, such as DriveThruRPG.

In conclusion, Fifth Frontier War is a popular and significant board game that offers a unique and immersive experience for players interested in science fiction and strategy games. Its complex mechanics and deep setting make it a challenging and rewarding game for fans of the Traveller universe and wargaming in general.

Game Components of Fifth Frontier War

  • Map: A 22″ x 28″ map depicting the Jewell, Regina, Lanth, and Vilis subsectors, and parts of four other subsectors, totaling 146 star systems.
  • Counters: 480 counters for combat units and 240 counters to record losses of ground troops and system defense boats.
  • Rulebook: Detailed rules for gameplay.
  • Dice: Two six-sided dice.
  • Additional Details: Each star system on the map includes details like starport class, presence of gas giant for refueling, bases, and high population if applicable.

    How To Setup Fifth Frontier War

    To set up the game, players begin by placing the map board, which represents the Spinward Marches region of space. The game starts with the invasion of these subsectors by the Zhodani forces. Players then distribute the counters according to the initial setup rules, with each side having their respective combat units and system defenses. The game is structured into turns, each turn representing one week in the game universe.

    Gameplay Mechanics and Game Objective

  • Reinforcement Phase: Players receive new units and resources.
  • Movement Phase: Players move their units across the map.
  • Combat Phase: Combat occurs where opposing units meet, with outcomes determined by comparing combat factors and using odds ratio tables.
  • Plotting and Reorganization Phase: Players plan and reorganize their units for the next turn.
  • Objective: The game objective is to capture worlds and accumulate victory points, with the game ending when one player reaches a predetermined number of victory points or when both sides agree to an armistice.

    Player Experience

    Playing **Fifth Frontier War** is a complex and strategic experience. The game simulates interstellar warfare between the Imperium and the Zhodani Consulate, requiring careful planning and execution. Each turn involves multiple phases, making the game lengthy, typically lasting 4-6 hours or more. The game’s realism and detail in simulating large-scale space battles and strategic movements are notable, but this complexity can also make it challenging for some players.

    Pros

  • Deep Strategy: Encourages thorough planning and strategic thinking.
  • Realistic Simulation: Accurately portrays the logistical and tactical challenges of interstellar warfare.
  • Detailed Setting: Set in the rich universe of Traveller, providing a immersive experience.
  • High Replayability: Multiple scenarios and variable outcomes ensure different experiences each time.

    Cons

  • Complex Rules: The game’s complexity can be overwhelming for new players.
  • Lengthy Gameplay: Games can last several hours.
  • Victory Conditions: Some critics have noted that the victory conditions can be unbalanced, favoring the Zhodani player in certain scenarios.

    Personal Thoughts on Fifth Frontier War

    **Fifth Frontier War** is ideal for fans of science fiction and wargames, particularly those already familiar with the Traveller universe. It offers a deep and realistic simulation of interstellar conflict, making it a great choice for players who enjoy strategic gameplay and complex decision-making. However, due to its complexity and lengthy gameplay, it may not be the best fit for casual gamers or those looking for a quick game session. For those who appreciate the nuances of strategic wargaming and the depth of the Traveller setting, **Fifth Frontier War** is a compelling and engaging experience.

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