A magazine cover for "Strategy & Tactics" with the title "The Soviet Breakthrough at Fulda Fifth Corps" featuring a black and white image of a tank at the bottom, additional text about magazine contents, and a price tag in the upper right corner.
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Fifth Corps: The Soviet Breakthrough at Fulda (1980)

Fifth Corps

Fifth Corps is a board wargame published by Simulations Publications, Inc. (SPI) in 1980 that simulates a hypothetical invasion of West Germany by Warsaw Pact forces. The game is the first in the Central Front series of games and examines one small part of the overall operation, the strategically important Fulda Gap. The game was designed by Jim Dunnigan, with cartography and graphic design by Redmond A. Simonsen.

Why is Fifth Corps Popular?

Fifth Corps is significant because it was one of the first wargames to simulate a hypothetical invasion of West Germany by Warsaw Pact forces. It was also well-received by critics and was a finalist for the Charles S. Roberts Award for “Best Twentieth Century Game of 1980”.

Game Components of Fifth Corps: The Soviet Breakthrough at Fulda

  • 16-page rulebook (8 pages of rules common to all Central Front games, and 8 pages specific to Fifth Corps)
  • 22″ x 34″ paper map scaled at 4 km (2.5 mi) per hex
  • 200 counters

    How To Setup Fifth Corps: The Soviet Breakthrough at Fulda

    To set up the game, players first need to understand the three included scenarios: “The Rhein-Main Raid,” “The Battle for Fulda,” and the campaign game “Fifth Corps.” Each scenario has its own setup instructions. Generally, players will lay out the map, place the counters according to the scenario’s specific setup rules, and familiarize themselves with the rules and objectives. The game includes detailed setup instructions in the rulebook.

    Gameplay Mechanics and Game Objective

  • Category: Modern Warfare, Wargame
  • Mechanics: Hexagon Grid, Operations Points, Friction Points, variable length game turns, Zones of Control
  • Objective: Players take on the roles of either NATO or Warsaw Pact forces, aiming to achieve scenario-specific objectives such as containing enemy breakouts, seizing key locations, or eliminating opposing forces.
  • Scenarios:
    – “The Rhein-Main Raid”: A small Soviet force advances through the Fulda Gap to seize key NATO sites.
    – “The Battle for Fulda”: A strong Warsaw Pact force attempts to force the Fulda Gap before NATO reinforcements arrive.
    – “Fifth Corps”: Warsaw Pact tank divisions aim to eliminate NATO forces defending the Fulda Gap.

    Player Experience

    **Fifth Corps** is designed for hardcore wargamers, particularly those interested in modern warfare and the Cold War era. The game is known for its depth and complexity, with lengthy turns and intricate rules. Players will find themselves immersed in a detailed simulation of battlefield conditions, including airpower, airmobile operations, and nuclear/chemical warfare. The game drives home the numerical superiority of the Warsaw Pact and the challenges faced by NATO forces.

    Pros

  • Depth and Complexity: Offers a detailed and realistic simulation of modern warfare.
  • Historical Context: Provides a unique perspective on a hypothetical invasion of West Germany.
  • Challenging Scenarios: Each scenario presents different challenges, keeping the game engaging and replayable.
  • Innovative Mechanics: Introduces concepts like Operations Points and Friction Points to simulate real-world battlefield conditions.

    Cons

  • Long Setup and Gameplay: The game requires significant time to set up and play, especially the full scenarios.
  • Complex Rules: The rules can be rough around the edges, particularly concerning tactical nuclear weapons.
  • Limited Player Base: It is strictly for hardcore wargamers and may not appeal to casual players due to its complexity.

    Personal Thoughts on Fifth Corps: The Soviet Breakthrough at Fulda

    **Fifth Corps: The Soviet Breakthrough at Fulda** is ideal for experienced wargamers who appreciate detailed simulations of modern warfare. It is not a game for beginners due to its complexity and the time commitment required. For those willing to invest the time, it offers an absorbing and deep gaming experience that highlights the strategic and tactical challenges of a hypothetical Cold War-era conflict.

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