Field Command is a Napoleonic-themed wargame released in in 1991. Designed by Félix Philippoteaux, this game pits two players against each other in a strategic battle set during the Napoleonic Wars.
Game Components of Field Command
Player Armies: Each player controls an army of 40 units, comprising artillery, cavalry, infantry, and a general. Cavalry and infantry are divided into three ranks.Game Board: The board features a partition and a coordinate system for tracking unit movements. It also includes varying heights that affect artillery range.Unit Figurines: The game includes identifiable unit figurines, which is a notable feature appreciated by players.
How To Setup Field Command
To set up the game, players position their 40 units in starting formations behind a colored line on their side of the board. A partition is placed between the players to keep the initial deployments secret. Once both players have set up their units, the partition is removed, and the game begins.
Gameplay Mechanics and Game Objective
Simultaneous Movement: Players write down their unit movements for each day using the board’s coordinate system. Movements are then executed by the opponent reading from the written list.Movement Rules: Units can move horizontally, vertically, or diagonally (with diagonal moves counting as two steps). Units can jump over other units without affecting them.Casualties: Units in the same space are resolved based on piece types and board conditions. Artillery phases follow, where enemy units within range are removed unless they are at a higher altitude.Game Objective: The game ends when a general is removed. The goal is to protect your general while eliminating your opponent’s.
Player Experience
**Field Command** is a game that appeals to strategy enthusiasts. It requires meticulous planning and strategic thought, similar to a wargamer’s version of chess. The game can be lengthy and may feel slow, especially if players over-think their moves. However, it offers a deep and cerebral experience that rewards strategic thinking.
Pros
Deep Strategy: No random chance; the outcome is based solely on player strategy.Identifiable Units: The use of different figurines for units adds a nice touch.Well-Designed Rules: Simple, brief, and effective rules with no major loopholes.
Cons
Lengthy Gameplay: The game can be long and feel slow at times.Overthinking: Players may spend too much time on each move, which can slow the game down.Limited Appeal: It is not suitable for casual gamers due to its heavy reliance on strategy and planning.
Personal Thoughts on Field Command
**Field Command** is ideal for those who enjoy deep, strategic gameplay without the influence of luck. It is a good fit for fans of games like chess or Stratego, as it requires careful planning and execution. While it may not appeal to casual gamers, it is a gem for serious strategy enthusiasts looking for a challenging and engaging experience.
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