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Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy (1996) Board Game

Fantasy Rules! Fast Play Rules for Miniature Wargames in the Worlds of Fantasy was released in 1996 by designers Chip Harrison and Curtis Wright. This game is designed for 2 to 12 players and has a runtime of about 60 minutes. It falls under the categories of Fantasy, Miniatures, and Wargame, with gameplay mechanics focused on Measurement Movement and Variable Player Powers.

Game Components of Fantasy Rules Fast Play Rules for Miniature Wargames in the Worlds of Fantasy

  • Rulebook: The core component, outlining the fast-play rules for miniature wargaming in fantasy settings.
  • Miniatures: Players use their own fantasy miniatures to represent troops and characters.
  • Terrain and Scenery: Optional, but recommended for immersive gameplay.
  • Dice and Measurement Tools: Standard wargaming gear, such as dice and measuring rulers, are necessary.

    How To Setup Fantasy Rules Fast Play Rules for Miniature Wargames in the Worlds of Fantasy

    To set up, players first prepare their miniatures and terrain. The rulebook guides the deployment of forces, setting of objectives, and any specific scenario rules. Players agree on the game’s scale, terrain features, and any special rules or scenarios before starting.

    Gameplay Mechanics and Game Objective

  • Objective: The primary goal is to defeat the opponent’s forces or achieve specific scenario objectives.
  • Turn Structure: Turns typically involve phases for movement, combat, and morale checks.
  • Combat Resolution: Combat is resolved using dice rolls, with modifiers based on the miniatures’ attributes and any special rules.
  • Morale System: Units have morale checks to simulate the psychological impact of combat.

    Player Experience

    Players of **Fantasy Rules** engage in a fast-paced and dynamic wargaming experience. The rules are designed to be quick to learn and play, allowing for multiple scenarios and imaginative adaptations. The game encourages strategic thinking and tactical maneuvering, making it appealing to both new and experienced wargamers.

    Pros

  • Fast Play: Rules are streamlined for quick gameplay sessions.
  • Flexibility: Compatible with a wide range of fantasy miniatures and settings.
  • Scalability: Supports games with as few as 2 players or as many as 12.
  • Immersive: Allows for creative scenario design and storytelling.

    Cons

  • Limited Detail: Some players may find the rules too simplified compared to more complex wargames.
  • No Official Miniatures: Players must supply their own miniatures, which can add to the initial cost.

    Personal Thoughts on Fantasy Rules Fast Play Rules for Miniature Wargames in the Worlds of Fantasy

    **Fantasy Rules** is perfect for those who enjoy fantasy settings and are looking for a quick, engaging wargaming experience. It is ideal for new players due to its straightforward rules and is also appealing to veterans who want a lighter, faster-paced game. The game’s flexibility makes it a great addition to any wargamer’s collection, allowing for endless creative possibilities in the world of fantasy.

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